Fragmented/scenes/main.tscn

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[gd_scene load_steps=10 format=3 uid="uid://bjah7k4bxo044"]
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[ext_resource type="Script" path="res://src/Main.gd" id="1_2625y"]
[ext_resource type="Script" path="res://src/ImageViewport.gd" id="2_hvo65"]
[ext_resource type="Script" path="res://src/ImageViewportDisplay.gd" id="3_n4itb"]
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[ext_resource type="Shader" path="res://src/ui_background.gdshader" id="4_ty3qx"]
[ext_resource type="Script" path="res://src/UIAppVersion.gd" id="5_o1ggv"]
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[ext_resource type="Script" path="res://src/Editor.gd" id="7_g8bap"]
[ext_resource type="Script" path="res://src/Camera.gd" id="8_mls06"]
[sub_resource type="ViewportTexture" id="ViewportTexture_lct1c"]
viewport_path = NodePath("ImageViewport")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_onhxk"]
shader = ExtResource("4_ty3qx")
[node name="Main" type="Node2D"]
script = ExtResource("1_2625y")
[node name="ImageViewport" type="SubViewport" parent="."]
unique_name_in_owner = true
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disable_3d = true
transparent_bg = true
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canvas_item_default_texture_filter = 0
render_target_update_mode = 4
script = ExtResource("2_hvo65")
[node name="ImageSprite" type="Sprite2D" parent="ImageViewport"]
unique_name_in_owner = true
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[node name="ImageViewportDisplay" type="Sprite2D" parent="."]
unique_name_in_owner = true
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texture = SubResource("ViewportTexture_lct1c")
script = ExtResource("3_n4itb")
[node name="UI_Layer" type="CanvasLayer" parent="."]
[node name="FokusStealer" type="Control" parent="UI_Layer"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
focus_mode = 2
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[node name="UserInterfaceContainer" type="Control" parent="UI_Layer"]
unique_name_in_owner = true
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layout_mode = 3
anchor_right = 0.225
anchor_bottom = 1.0
offset_right = 288.0
grow_horizontal = 2
grow_vertical = 2
[node name="Background" type="ColorRect" parent="UI_Layer/UserInterfaceContainer"]
material = SubResource("ShaderMaterial_onhxk")
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
focus_mode = 2
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color = Color(1, 1, 1, 0)
[node name="AppName" type="Label" parent="UI_Layer/UserInterfaceContainer"]
layout_mode = 0
offset_left = 24.0
offset_top = 24.0
offset_right = 208.0
offset_bottom = 56.0
theme_override_font_sizes/font_size = 20
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text = "Fragmented"
vertical_alignment = 2
[node name="AppVersion" type="Label" parent="UI_Layer/UserInterfaceContainer"]
layout_mode = 0
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offset_left = 152.0
offset_top = 24.0
offset_right = 208.0
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offset_bottom = 55.0
theme_override_font_sizes/font_size = 14
text = "v0
"
vertical_alignment = 2
script = ExtResource("5_o1ggv")
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[node name="Editor" type="Control" parent="UI_Layer/UserInterfaceContainer"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 24.0
offset_top = 80.0
offset_right = -24.0
offset_bottom = -24.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("7_g8bap")
[node name="OpenShaderDialog" type="FileDialog" parent="UI_Layer/UserInterfaceContainer/Editor"]
unique_name_in_owner = true
title = "Load Shader"
size = Vector2i(521, 175)
ok_button_text = "Open"
mode_overrides_title = false
file_mode = 0
access = 2
filters = PackedStringArray("*.gdshader")
use_native_dialog = true
[node name="SaveShaderDialog" type="FileDialog" parent="UI_Layer/UserInterfaceContainer/Editor"]
unique_name_in_owner = true
title = "Save Shader"
size = Vector2i(661, 175)
ok_button_text = "Save"
mode_overrides_title = false
access = 2
filters = PackedStringArray("*.gdshader")
use_native_dialog = true
[node name="SaveImageDialog" type="FileDialog" parent="UI_Layer/UserInterfaceContainer/Editor"]
unique_name_in_owner = true
title = "Export Image"
size = Vector2i(661, 175)
ok_button_text = "Save"
mode_overrides_title = false
access = 2
filters = PackedStringArray("*.png")
use_native_dialog = true
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[node name="CodeEdit" type="CodeEdit" parent="UI_Layer/UserInterfaceContainer/Editor"]
unique_name_in_owner = true
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layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = 48.0
grow_horizontal = 2
grow_vertical = 2
theme_override_font_sizes/font_size = 14
placeholder_text = "// Test"
wrap_mode = 1
minimap_draw = true
minimap_width = 40
caret_blink = true
draw_control_chars = true
draw_tabs = true
draw_spaces = true
line_length_guidelines = Array[int]([80])
gutters_draw_line_numbers = true
code_completion_enabled = true
indent_automatic = true
auto_brace_completion_enabled = true
auto_brace_completion_highlight_matching = true
[node name="OpenShaderButton" type="Button" parent="UI_Layer/UserInterfaceContainer/Editor"]
layout_mode = 1
offset_right = 56.0
offset_bottom = 32.0
text = "Open"
[node name="SaveShaderButton" type="Button" parent="UI_Layer/UserInterfaceContainer/Editor"]
layout_mode = 1
offset_left = 64.0
offset_right = 120.0
offset_bottom = 32.0
text = "Save"
[node name="ApplyShaderButton" type="Button" parent="UI_Layer/UserInterfaceContainer/Editor"]
layout_mode = 1
offset_left = 128.0
offset_right = 216.0
offset_bottom = 32.0
text = "Apply (F5)"
[node name="SaveImageButton" type="Button" parent="UI_Layer/UserInterfaceContainer/Editor"]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -120.0
offset_bottom = 32.0
grow_horizontal = 0
text = "Export Image"
[node name="FitImageButton" type="Button" parent="UI_Layer/UserInterfaceContainer/Editor"]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -216.0
offset_right = -128.0
offset_bottom = 32.0
grow_horizontal = 0
text = "Fit Image"
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[node name="Camera" type="Camera2D" parent="."]
unique_name_in_owner = true
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script = ExtResource("8_mls06")
[connection signal="file_selected" from="UI_Layer/UserInterfaceContainer/Editor/OpenShaderDialog" to="UI_Layer/UserInterfaceContainer/Editor" method="_on_open_shader_dialog_file_selected"]
[connection signal="file_selected" from="UI_Layer/UserInterfaceContainer/Editor/SaveShaderDialog" to="UI_Layer/UserInterfaceContainer/Editor" method="_on_save_shader_dialog_file_selected"]
[connection signal="file_selected" from="UI_Layer/UserInterfaceContainer/Editor/SaveImageDialog" to="." method="_on_save_image_dialog_file_selected"]
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[connection signal="code_completion_requested" from="UI_Layer/UserInterfaceContainer/Editor/CodeEdit" to="UI_Layer/UserInterfaceContainer/Editor" method="_on_code_edit_code_completion_requested"]
[connection signal="pressed" from="UI_Layer/UserInterfaceContainer/Editor/OpenShaderButton" to="UI_Layer/UserInterfaceContainer/Editor" method="_on_open_shader_button_pressed"]
[connection signal="pressed" from="UI_Layer/UserInterfaceContainer/Editor/SaveShaderButton" to="UI_Layer/UserInterfaceContainer/Editor" method="_on_save_shader_button_pressed"]
[connection signal="pressed" from="UI_Layer/UserInterfaceContainer/Editor/ApplyShaderButton" to="UI_Layer/UserInterfaceContainer/Editor" method="_on_apply_shader_button_pressed"]
[connection signal="pressed" from="UI_Layer/UserInterfaceContainer/Editor/SaveImageButton" to="." method="_on_save_image_button_pressed"]
[connection signal="pressed" from="UI_Layer/UserInterfaceContainer/Editor/FitImageButton" to="Camera" method="_on_fit_image_button_pressed"]