13 lines
330 B
Text
13 lines
330 B
Text
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shader_type canvas_item;
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const vec2 offset_r = vec2(-0.002, -0.002);
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const vec2 offset_g = vec2(0., 0.);
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const vec2 offset_b = vec2(0.002, 0.002);
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void fragment() {
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COLOR.r = texture(TEXTURE , UV + offset_r).r;
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COLOR.g = texture(TEXTURE , UV + offset_g).g;
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COLOR.b = texture(TEXTURE , UV + offset_b).b;
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COLOR.a = COLOR.a;
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}
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