2024-06-04 18:31:04 +02:00
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shader_type canvas_item;
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void fragment() {
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vec4 tex = texture(TEXTURE , UV);
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2024-06-19 14:50:43 +02:00
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float b = (COLOR.r + COLOR.g + COLOR.b) / 3.0;
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COLOR.r = b;
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COLOR.g = b;
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COLOR.b = b;
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2024-06-04 18:31:04 +02:00
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COLOR.a = tex.a;
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}
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