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Fragmented/src/presets/shaders/greyscale.gdshader

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2024-06-04 18:31:04 +02:00
shader_type canvas_item;
void fragment() {
vec4 tex = texture(TEXTURE , UV);
float b = (COLOR.r + COLOR.g + COLOR.b) / 3.0;
COLOR.r = b;
COLOR.g = b;
COLOR.b = b;
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COLOR.a = tex.a;
}