Fragmented/src/Main.gd

40 lines
1.2 KiB
GDScript3
Raw Normal View History

2024-06-04 18:31:04 +02:00
extends Node2D
@onready var camera = $Camera
@onready var image_viewport = $ImageViewport
@onready var image_sprite = $ImageViewport/ImageSprite
@onready var ui_container = $UI_Layer/UserInterfaceContainer
@onready var ui_control_fileopen = $UI_Layer/UserInterfaceContainer/OpenFileDialog
@onready var ui_control_filesave = $UI_Layer/UserInterfaceContainer/SaveFileDialog
func _ready():
GlitchShader.target_sprite = image_sprite
GlitchShader.shader = ShaderPresets.presets[ShaderPresets.default_preset]
func _on_open_image_button_pressed():
if OS.get_name() == "Android":
Engine.get_singleton("GodotGetImage").getGalleryImage()
else:
ui_control_fileopen.show()
func _on_open_file_dialog_file_selected(path):
var img = Image.new()
var err = img.load(path)
if err == OK:
image_viewport.set_original_image(img)
GlitchShader.apply()
camera.fit_image()
else:
print("An error occured!")
func _on_save_image_button_pressed():
ui_control_filesave.show()
func _on_save_file_dialog_file_selected(path):
# Get viewport texture
await RenderingServer.frame_post_draw # for good measure
var img = image_viewport.get_texture().get_image()
var err = img.save_png(path)
if err != OK:
print("An error occured!")