2025-01-08 19:40:36 +01:00
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shader_type canvas_item;
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#include "res://shaderlib/hsv.gdshaderinc"
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#include "res://shaderlib/effects.gdshaderinc"
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2025-01-08 20:53:45 +01:00
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//!load ./images/swamp.jpg
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2025-01-08 19:40:36 +01:00
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void fragment() {
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COLOR = pixelate(TEXTURE, UV, 200.0);
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vec4 hsv = rgb2hsv(COLOR);
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COLOR = hsv_offset(COLOR, 0.65, .42-(hsv.y*.3), -.125);
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COLOR = hsv_multiply(COLOR, 1.0, 1.0, 1.25);
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}
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