Bump version to v6.0, update & improve README, add new screenshot, and more; closes #19

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ChaoticByte 2025-01-01 21:43:32 +01:00
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@ -28,34 +28,18 @@ The image file will be read and available as the `TEXTURE` variable.
```glsl
//!load+ <name> <filepath>
uniform sampler2D <name>;
```
Have a look at the `place_texture.gdshader` example:
```glsl
shader_type canvas_item;
#include "res://shaderlib/transform.gdshaderinc"
//!load ./swamp.jpg
//!load+ img2 ./grass.png
uniform sampler2D img2: repeat_disable, filter_nearest;
void fragment() {
vec4 grass = place_texture(img2, UV, TEXTURE_PIXEL_SIZE, vec2(0, .47), vec2(1));
grass.rgb += (vec3(0.03, 0.07, 0.11) - ((UV.y - .8) * 0.15)); // color correction
COLOR.rgb = mix(COLOR.rgb, grass.rgb, grass.a);
}
```
Have a look at the `place_texture.gdshader` example.
## Shaderlib
This repo comes with a (still small) shader library including pre-written functions and more.
This repo comes with a (still small) shader library including pre-written functions and more.
Have a look at the `shaderlib` folder.
Here is an example on how to use it (the `hsv.gdshader` example):
Here is an example:
```glsl
shader_type canvas_item;