Clean up Main.gd, improve CLI and rename 'cli' command to 'apply' - implements #48

This commit is contained in:
ChaoticByte 2025-01-31 19:50:53 +01:00
parent fee1c64775
commit 168cb036be
No known key found for this signature in database

View file

@ -11,14 +11,19 @@ const BATCH_MODE_SUPPORTED_EXTS = [
func show_help():
print(
"Usage:\n\n",
"./Fragmented cmd --shader PATH [--load-image PATH]\n\n",
" --shader PATH The path to the shader\n",
" --output PATH Where to write the resulting image to.\n",
" In batch mode, this must be a folder.\n",
" --load-image PATH The path to the image. This will overwrite the\n",
" load directive of the shader file.\n",
" Passing a folder activates batch mode.\n",
" (optional)\n")
"./Fragmented <command> <args...>\n\n",
"Commands:\n\n",
" help\n\n",
" | Shows this help text.\n\n",
" apply --shader PATH [--load-image PATH]\n\n",
" | Applies a shader file.\n\n",
" --shader PATH The path to the shader\n",
" --output PATH Where to write the resulting image to.\n",
" In batch mode, this must be a folder.\n",
" --load-image PATH The path to the image. This will overwrite the\n",
" load directive of the shader file.\n",
" Passing a folder activates batch mode.\n",
" (optional)\n")
func parse_custom_cmdline(args: PackedStringArray):
var kwargs: Dictionary = {"--shader": null, "--output": null, "--load-image": null}
@ -41,78 +46,88 @@ func cli_handle_errors(errors: Array) -> int:
printerr(e)
return n_errors
func _ready():
var args = OS.get_cmdline_args()
if "cmd" in args: # commandline interface
if "help" in args:
show_help()
get_tree().quit(1)
return
var kwargs: Dictionary = parse_custom_cmdline(args)
if kwargs["--shader"] == null or kwargs["--output"] == null:
show_help()
get_tree().quit(1)
return
var batch_mode = false
var load_image_dir: DirAccess
if kwargs["--load-image"] != null:
load_image_dir = DirAccess.open(kwargs["--load-image"])
if load_image_dir != null:
# batch mode
if DirAccess.open(kwargs["--output"]) == null:
printerr("If --load-image is a directory, --output has to be one too.\n")
show_help()
func cli(args: PackedStringArray):
print(
"~ Fragmented CLI ~\n",
"-================-\n")
if "help" in args:
show_help()
get_tree().quit(1)
return
var kwargs: Dictionary = parse_custom_cmdline(args)
if kwargs["--shader"] == null or kwargs["--output"] == null:
show_help()
get_tree().quit(1)
return
var batch_mode = false
var load_image_dir: DirAccess
if kwargs["--load-image"] != null:
load_image_dir = DirAccess.open(kwargs["--load-image"])
if load_image_dir != null:
# batch mode
if DirAccess.open(kwargs["--output"]) == null:
printerr("If --load-image is a directory, --output has to be one too.\n")
show_help()
get_tree().quit(1)
return
else:
batch_mode = true
#
Filesystem.load_shader(kwargs["--shader"])
#
if batch_mode:
var in_dir_path = load_image_dir.get_current_dir()
var out_dir_path: String = kwargs["--output"].rstrip("/")
for f in load_image_dir.get_files():
var supported = false
for e in BATCH_MODE_SUPPORTED_EXTS:
if f.ends_with(e):
supported = true
break
if supported:
f = in_dir_path + "/" + f
print(f)
var errors = await $Compositor.update(f)
if cli_handle_errors(errors) == 0:
var filename = out_dir_path + "/" + f.substr(f.rfind("/"), -1)
Filesystem.save_result(filename)
else:
get_tree().quit(1)
return
else:
batch_mode = true
#
Filesystem.load_shader(kwargs["--shader"])
#
if batch_mode:
var in_dir_path = load_image_dir.get_current_dir()
var out_dir_path: String = kwargs["--output"].rstrip("/")
for f in load_image_dir.get_files():
var supported = false
for e in BATCH_MODE_SUPPORTED_EXTS:
if f.ends_with(e):
supported = true
break
if supported:
f = in_dir_path + "/" + f
print(f)
var errors = await $Compositor.update(f)
if cli_handle_errors(errors) == 0:
var filename = out_dir_path + "/" + f.substr(f.rfind("/"), -1)
Filesystem.save_result(filename)
else:
get_tree().quit(1)
return
get_tree().quit(0)
else:
var errors = []
if kwargs["--load-image"] == null:
errors = await $Compositor.update()
else:
errors = await $Compositor.update(kwargs["--load-image"])
if cli_handle_errors(errors) == 0:
Filesystem.save_result(kwargs["--output"])
get_tree().quit(0)
else:
var errors = []
if kwargs["--load-image"] == null:
errors = await $Compositor.update()
else:
errors = await $Compositor.update(kwargs["--load-image"])
if cli_handle_errors(errors) == 0:
Filesystem.save_result(kwargs["--output"])
get_tree().quit(0)
else:
get_tree().quit(1)
get_tree().quit(1)
func prepare_gui():
update_title()
# position windows
get_window().position = Vector2i(
editor_window.position.x + editor_window.size.x + 50,
editor_window.position.y)
get_window().min_size = Vector2i(400, 400)
editor_window.min_size = Vector2i(560, 400)
editor_window.show()
# Load last opened file
Filesystem.remember_last_opened_file()
if Filesystem.last_shader_savepath != "":
ui_container.get_node("Editor")._on_open_shader_dialog_file_selected(Filesystem.last_shader_savepath)
func _ready():
var args = OS.get_cmdline_args()
if len(args) > 0 and args[0] in ["apply", "help"]:
# use the commandline interface
cli(args)
else:
update_title()
# position windows
get_window().position = Vector2i(
editor_window.position.x + editor_window.size.x + 50,
editor_window.position.y)
get_window().min_size = Vector2i(400, 400)
editor_window.min_size = Vector2i(560, 400)
editor_window.show()
# Load last opened file
Filesystem.remember_last_opened_file()
if Filesystem.last_shader_savepath != "":
ui_container.get_node("Editor")._on_open_shader_dialog_file_selected(Filesystem.last_shader_savepath)
prepare_gui()
func update_title(current_file: String = ""):
if current_file == "":