Clean up Main.gd, improve CLI and rename 'cli' command to 'apply' - implements #48
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parent
fee1c64775
commit
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1 changed files with 90 additions and 75 deletions
165
src/Main.gd
165
src/Main.gd
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@ -11,14 +11,19 @@ const BATCH_MODE_SUPPORTED_EXTS = [
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func show_help():
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print(
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"Usage:\n\n",
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"./Fragmented cmd --shader PATH [--load-image PATH]\n\n",
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" --shader PATH The path to the shader\n",
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" --output PATH Where to write the resulting image to.\n",
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" In batch mode, this must be a folder.\n",
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" --load-image PATH The path to the image. This will overwrite the\n",
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" load directive of the shader file.\n",
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" Passing a folder activates batch mode.\n",
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" (optional)\n")
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"./Fragmented <command> <args...>\n\n",
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"Commands:\n\n",
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" help\n\n",
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" | Shows this help text.\n\n",
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" apply --shader PATH [--load-image PATH]\n\n",
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" | Applies a shader file.\n\n",
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" --shader PATH The path to the shader\n",
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" --output PATH Where to write the resulting image to.\n",
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" In batch mode, this must be a folder.\n",
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" --load-image PATH The path to the image. This will overwrite the\n",
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" load directive of the shader file.\n",
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" Passing a folder activates batch mode.\n",
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" (optional)\n")
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func parse_custom_cmdline(args: PackedStringArray):
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var kwargs: Dictionary = {"--shader": null, "--output": null, "--load-image": null}
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@ -41,78 +46,88 @@ func cli_handle_errors(errors: Array) -> int:
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printerr(e)
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return n_errors
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func _ready():
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var args = OS.get_cmdline_args()
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if "cmd" in args: # commandline interface
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if "help" in args:
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show_help()
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get_tree().quit(1)
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return
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var kwargs: Dictionary = parse_custom_cmdline(args)
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if kwargs["--shader"] == null or kwargs["--output"] == null:
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show_help()
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get_tree().quit(1)
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return
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var batch_mode = false
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var load_image_dir: DirAccess
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if kwargs["--load-image"] != null:
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load_image_dir = DirAccess.open(kwargs["--load-image"])
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if load_image_dir != null:
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# batch mode
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if DirAccess.open(kwargs["--output"]) == null:
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printerr("If --load-image is a directory, --output has to be one too.\n")
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show_help()
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func cli(args: PackedStringArray):
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print(
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"~ Fragmented CLI ~\n",
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"-================-\n")
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if "help" in args:
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show_help()
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get_tree().quit(1)
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return
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var kwargs: Dictionary = parse_custom_cmdline(args)
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if kwargs["--shader"] == null or kwargs["--output"] == null:
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show_help()
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get_tree().quit(1)
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return
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var batch_mode = false
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var load_image_dir: DirAccess
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if kwargs["--load-image"] != null:
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load_image_dir = DirAccess.open(kwargs["--load-image"])
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if load_image_dir != null:
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# batch mode
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if DirAccess.open(kwargs["--output"]) == null:
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printerr("If --load-image is a directory, --output has to be one too.\n")
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show_help()
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get_tree().quit(1)
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return
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else:
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batch_mode = true
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#
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Filesystem.load_shader(kwargs["--shader"])
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#
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if batch_mode:
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var in_dir_path = load_image_dir.get_current_dir()
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var out_dir_path: String = kwargs["--output"].rstrip("/")
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for f in load_image_dir.get_files():
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var supported = false
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for e in BATCH_MODE_SUPPORTED_EXTS:
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if f.ends_with(e):
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supported = true
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break
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if supported:
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f = in_dir_path + "/" + f
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print(f)
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var errors = await $Compositor.update(f)
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if cli_handle_errors(errors) == 0:
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var filename = out_dir_path + "/" + f.substr(f.rfind("/"), -1)
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Filesystem.save_result(filename)
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else:
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get_tree().quit(1)
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return
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else:
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batch_mode = true
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#
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Filesystem.load_shader(kwargs["--shader"])
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#
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if batch_mode:
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var in_dir_path = load_image_dir.get_current_dir()
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var out_dir_path: String = kwargs["--output"].rstrip("/")
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for f in load_image_dir.get_files():
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var supported = false
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for e in BATCH_MODE_SUPPORTED_EXTS:
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if f.ends_with(e):
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supported = true
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break
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if supported:
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f = in_dir_path + "/" + f
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print(f)
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var errors = await $Compositor.update(f)
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if cli_handle_errors(errors) == 0:
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var filename = out_dir_path + "/" + f.substr(f.rfind("/"), -1)
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Filesystem.save_result(filename)
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else:
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get_tree().quit(1)
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return
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get_tree().quit(0)
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else:
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var errors = []
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if kwargs["--load-image"] == null:
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errors = await $Compositor.update()
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else:
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errors = await $Compositor.update(kwargs["--load-image"])
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if cli_handle_errors(errors) == 0:
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Filesystem.save_result(kwargs["--output"])
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get_tree().quit(0)
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else:
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var errors = []
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if kwargs["--load-image"] == null:
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errors = await $Compositor.update()
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else:
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errors = await $Compositor.update(kwargs["--load-image"])
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if cli_handle_errors(errors) == 0:
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Filesystem.save_result(kwargs["--output"])
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get_tree().quit(0)
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else:
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get_tree().quit(1)
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get_tree().quit(1)
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func prepare_gui():
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update_title()
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# position windows
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get_window().position = Vector2i(
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editor_window.position.x + editor_window.size.x + 50,
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editor_window.position.y)
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get_window().min_size = Vector2i(400, 400)
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editor_window.min_size = Vector2i(560, 400)
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editor_window.show()
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# Load last opened file
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Filesystem.remember_last_opened_file()
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if Filesystem.last_shader_savepath != "":
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ui_container.get_node("Editor")._on_open_shader_dialog_file_selected(Filesystem.last_shader_savepath)
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func _ready():
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var args = OS.get_cmdline_args()
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if len(args) > 0 and args[0] in ["apply", "help"]:
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# use the commandline interface
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cli(args)
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else:
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update_title()
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# position windows
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get_window().position = Vector2i(
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editor_window.position.x + editor_window.size.x + 50,
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editor_window.position.y)
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get_window().min_size = Vector2i(400, 400)
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editor_window.min_size = Vector2i(560, 400)
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editor_window.show()
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# Load last opened file
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Filesystem.remember_last_opened_file()
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if Filesystem.last_shader_savepath != "":
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ui_container.get_node("Editor")._on_open_shader_dialog_file_selected(Filesystem.last_shader_savepath)
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prepare_gui()
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func update_title(current_file: String = ""):
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if current_file == "":
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