Add //!steps directive, some code cleanup, updated README & examples

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ChaoticByte 2025-01-06 22:11:53 +01:00
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@ -22,7 +22,7 @@ Just load an image using `//!load`, edit the shader code and hit `F5` to see the
//!load <filepath>
```
The image file will be read and available as the `TEXTURE` variable.
The main image file will be read and available as the sampler2D `TEXTURE`.
#### Load additional images
@ -34,6 +34,28 @@ uniform sampler2D <name>;
Have a look at the `place_texture.gdshader` example.
### Have multiple steps with `//!steps n`
You can apply your shaderfile multiple times. At every additional step, `TEXTURE` is the result of the previous step. This can be used to chain effects that cannot be easily chained otherwise.
To query the current step index, a `STEP` uniform is automatically injected. If `steps` is set to `0`, your shader won't be applied at all.
Example:
```glsl
//!load ...
//!steps 5
void fragment() {
if (STEP == 0) {
...
} else if (STEP == 1) {
...
}
// ... and so on
}
```
## Shaderlib
This repo comes with a (still small) shader library including pre-written functions and more.