Add //!steps directive, some code cleanup, updated README & examples
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1b87cafb13
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1d9f838668
7 changed files with 89 additions and 50 deletions
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@ -208,7 +208,7 @@ func _input(event):
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_on_save_shader_button_pressed()
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func update_code_edit():
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code_editor.text = Filesystem.shader.code
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code_editor.text = Filesystem.shader_code
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enum Status {OKAY, ERROR, UNKNOWN = -1}
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@ -239,14 +239,14 @@ func _on_open_shader_button_pressed():
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open_shader_dialog.show()
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func _on_save_shader_button_pressed():
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Filesystem.shader.code = code_editor.text
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Filesystem.shader_code = code_editor.text
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if Filesystem.last_shader_savepath == "":
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_on_save_shader_as_button_pressed()
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else:
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_on_save_shader_dialog_file_selected(Filesystem.last_shader_savepath)
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func _on_save_shader_as_button_pressed() -> void:
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Filesystem.shader.code = code_editor.text
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Filesystem.shader_code = code_editor.text
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if Filesystem.last_shader_savepath == "":
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save_shader_dialog.current_file = "filter.gdshader"
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else:
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@ -257,7 +257,7 @@ func _on_fit_image_button_pressed():
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camera.fit_image()
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func _on_apply_shader_button_pressed():
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Filesystem.shader.code = code_editor.text
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Filesystem.shader_code = code_editor.text
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var errors = await compositor.update()
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if len(errors) > 0:
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update_status(Status.ERROR, "\n".join(errors))
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