diff --git a/project.godot b/project.godot index 9a0b99e..26734f8 100644 --- a/project.godot +++ b/project.godot @@ -59,6 +59,11 @@ apply_shader={ "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194336,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) ] } +save_shader={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":115,"echo":false,"script":null) +] +} [rendering] diff --git a/src/Editor.gd b/src/Editor.gd index b2b3d1b..733a6e1 100644 --- a/src/Editor.gd +++ b/src/Editor.gd @@ -191,6 +191,9 @@ func _ready(): func _input(event): if event.is_action_pressed("apply_shader"): _on_apply_shader_button_pressed() + elif event.is_action_pressed("save_shader"): + accept_event() # Event is now handled. + _on_save_shader_button_pressed() func _on_preset_options_item_selected(index): selected_preset_name = preset_options.get_item_text(index)