Added more information to the README
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README.md
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README.md
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<p align=center>Create image filters by writing shaders.</p>
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## Supported Platforms
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- Linux [tested]
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- Windows
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You can find the latest releases [here](https://github.com/ChaoticByte/GlitchApp/releases/latest).
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## Usage
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The application includes presets. You can use them as a starting-point to write your own filters.
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Just load an image, apply a preset, edit the code and hit `F5` to see the changes.
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### Load additional images using the `//!load` directive
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```glsl
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//!load <name> <filepath>
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uniform sampler2D <name>;
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```
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With this you can load additional images into your shader.
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Have a look at the `Mix` preset:
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```glsl
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shader_type canvas_item;
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//!load img2 ./icon.png
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uniform sampler2D img2: repeat_enable, filter_nearest;
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void fragment() {
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COLOR = mix(COLOR, texture(img2, UV), .5);
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}
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```
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