Removed presets, load all images via load directives (implements #9), removed obsolete code, added some improvements

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ChaoticByte 2024-12-19 18:52:47 +01:00
parent 53d42de4a5
commit 4b28a6427e
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21 changed files with 231 additions and 205 deletions

15
examples/lowpass.gdshader Normal file
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@ -0,0 +1,15 @@
shader_type canvas_item;
//!load ./swamp.jpg
// Settings
const float threshold = 0.5;
//
void fragment() {
vec4 tex = texture(TEXTURE , UV);
COLOR.r = min(tex.r, threshold);
COLOR.g = min(tex.g, threshold);
COLOR.b = min(tex.b, threshold);
COLOR.a = tex.a;
}