Removed presets, load all images via load directives (implements #9), removed obsolete code, added some improvements

This commit is contained in:
ChaoticByte 2024-12-19 18:52:47 +01:00
parent 53d42de4a5
commit 4b28a6427e
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21 changed files with 231 additions and 205 deletions

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://8101nnc8cx4o"
path="res://.godot/imported/overlay.jpg-b6d13e0def59877969c9eda02fa4244e.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://examples/overlay.jpg"
dest_files=["res://.godot/imported/overlay.jpg-b6d13e0def59877969c9eda02fa4244e.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1