Removed presets, load all images via load directives (implements #9), removed obsolete code, added some improvements

This commit is contained in:
ChaoticByte 2024-12-19 18:52:47 +01:00
parent 53d42de4a5
commit 4b28a6427e
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21 changed files with 231 additions and 205 deletions

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@ -2,7 +2,7 @@
[ext_resource type="Script" path="res://src/Main.gd" id="1_2625y"]
[ext_resource type="Script" path="res://src/ImageViewport.gd" id="2_hvo65"]
[ext_resource type="Script" path="res://src/ImageViewportDisplays.gd" id="3_n4itb"]
[ext_resource type="Script" path="res://src/ImageViewportDisplay.gd" id="3_n4itb"]
[ext_resource type="Shader" path="res://src/ui_background.gdshader" id="4_ty3qx"]
[ext_resource type="Script" path="res://src/UIAppVersion.gd" id="5_o1ggv"]
[ext_resource type="Script" path="res://src/Editor.gd" id="7_g8bap"]
@ -18,6 +18,7 @@ shader = ExtResource("4_ty3qx")
script = ExtResource("1_2625y")
[node name="ImageViewport" type="SubViewport" parent="."]
unique_name_in_owner = true
disable_3d = true
transparent_bg = true
canvas_item_default_texture_filter = 0
@ -25,8 +26,10 @@ render_target_update_mode = 4
script = ExtResource("2_hvo65")
[node name="ImageSprite" type="Sprite2D" parent="ImageViewport"]
unique_name_in_owner = true
[node name="ImageViewportDisplay" type="Sprite2D" parent="."]
unique_name_in_owner = true
texture = SubResource("ViewportTexture_lct1c")
script = ExtResource("3_n4itb")
@ -42,6 +45,7 @@ grow_vertical = 2
focus_mode = 2
[node name="UserInterfaceContainer" type="Control" parent="UI_Layer"]
unique_name_in_owner = true
layout_mode = 3
anchor_right = 0.225
anchor_bottom = 1.0
@ -82,60 +86,6 @@ text = "v0
vertical_alignment = 2
script = ExtResource("5_o1ggv")
[node name="OpenImageDialog" type="FileDialog" parent="UI_Layer/UserInterfaceContainer"]
title = "Load Image"
size = Vector2i(521, 159)
ok_button_text = "Open"
mode_overrides_title = false
file_mode = 0
access = 2
use_native_dialog = true
[node name="SaveImageDialog" type="FileDialog" parent="UI_Layer/UserInterfaceContainer"]
title = "Export Image"
size = Vector2i(661, 159)
ok_button_text = "Save"
mode_overrides_title = false
access = 2
filters = PackedStringArray("*.png")
use_native_dialog = true
[node name="OpenImageButton" type="Button" parent="UI_Layer/UserInterfaceContainer"]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -360.0
offset_top = 24.0
offset_right = -248.0
offset_bottom = 56.0
grow_horizontal = 0
text = "Load Image"
[node name="SaveImageButton" type="Button" parent="UI_Layer/UserInterfaceContainer"]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -240.0
offset_top = 23.0
offset_right = -120.0
offset_bottom = 55.0
grow_horizontal = 0
text = "Export Image"
[node name="FitImageButton" type="Button" parent="UI_Layer/UserInterfaceContainer"]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -112.0
offset_top = 24.0
offset_right = -24.0
offset_bottom = 56.0
grow_horizontal = 0
text = "Fit Image"
[node name="Editor" type="Control" parent="UI_Layer/UserInterfaceContainer"]
layout_mode = 1
anchors_preset = 15
@ -150,8 +100,9 @@ grow_vertical = 2
script = ExtResource("7_g8bap")
[node name="OpenShaderDialog" type="FileDialog" parent="UI_Layer/UserInterfaceContainer/Editor"]
unique_name_in_owner = true
title = "Load Shader"
size = Vector2i(521, 159)
size = Vector2i(521, 175)
ok_button_text = "Open"
mode_overrides_title = false
file_mode = 0
@ -160,28 +111,27 @@ filters = PackedStringArray("*.gdshader")
use_native_dialog = true
[node name="SaveShaderDialog" type="FileDialog" parent="UI_Layer/UserInterfaceContainer/Editor"]
unique_name_in_owner = true
title = "Save Shader"
size = Vector2i(661, 159)
size = Vector2i(661, 175)
ok_button_text = "Save"
mode_overrides_title = false
access = 2
filters = PackedStringArray("*.gdshader")
use_native_dialog = true
[node name="Label" type="Label" parent="UI_Layer/UserInterfaceContainer/Editor"]
layout_mode = 0
offset_right = 104.0
offset_bottom = 32.0
text = "Load Preset: "
vertical_alignment = 1
[node name="PresetOptions" type="OptionButton" parent="UI_Layer/UserInterfaceContainer/Editor"]
layout_mode = 0
offset_left = 104.0
offset_right = 240.0
offset_bottom = 32.0
[node name="SaveImageDialog" type="FileDialog" parent="UI_Layer/UserInterfaceContainer/Editor"]
unique_name_in_owner = true
title = "Export Image"
size = Vector2i(661, 175)
ok_button_text = "Save"
mode_overrides_title = false
access = 2
filters = PackedStringArray("*.png")
use_native_dialog = true
[node name="CodeEdit" type="CodeEdit" parent="UI_Layer/UserInterfaceContainer/Editor"]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
@ -207,48 +157,55 @@ auto_brace_completion_highlight_matching = true
[node name="OpenShaderButton" type="Button" parent="UI_Layer/UserInterfaceContainer/Editor"]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -216.0
offset_right = -160.0
offset_right = 56.0
offset_bottom = 32.0
grow_horizontal = 0
text = "Open"
[node name="SaveShaderButton" type="Button" parent="UI_Layer/UserInterfaceContainer/Editor"]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -152.0
offset_right = -96.0
offset_left = 64.0
offset_right = 120.0
offset_bottom = 32.0
grow_horizontal = 0
text = "Save"
[node name="ApplyShaderButton" type="Button" parent="UI_Layer/UserInterfaceContainer/Editor"]
layout_mode = 1
offset_left = 128.0
offset_right = 216.0
offset_bottom = 32.0
text = "Apply (F5)"
[node name="SaveImageButton" type="Button" parent="UI_Layer/UserInterfaceContainer/Editor"]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -88.0
offset_left = -120.0
offset_bottom = 32.0
grow_horizontal = 0
text = "Apply (F5)"
text = "Export Image"
[node name="FitImageButton" type="Button" parent="UI_Layer/UserInterfaceContainer/Editor"]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -216.0
offset_right = -128.0
offset_bottom = 32.0
grow_horizontal = 0
text = "Fit Image"
[node name="Camera" type="Camera2D" parent="."]
unique_name_in_owner = true
script = ExtResource("8_mls06")
[connection signal="file_selected" from="UI_Layer/UserInterfaceContainer/OpenImageDialog" to="." method="_on_open_image_dialog_file_selected"]
[connection signal="file_selected" from="UI_Layer/UserInterfaceContainer/SaveImageDialog" to="." method="_on_save_image_dialog_file_selected"]
[connection signal="pressed" from="UI_Layer/UserInterfaceContainer/OpenImageButton" to="." method="_on_open_image_button_pressed"]
[connection signal="pressed" from="UI_Layer/UserInterfaceContainer/SaveImageButton" to="." method="_on_save_image_button_pressed"]
[connection signal="pressed" from="UI_Layer/UserInterfaceContainer/FitImageButton" to="Camera" method="_on_fit_image_button_pressed"]
[connection signal="file_selected" from="UI_Layer/UserInterfaceContainer/Editor/OpenShaderDialog" to="UI_Layer/UserInterfaceContainer/Editor" method="_on_open_shader_dialog_file_selected"]
[connection signal="file_selected" from="UI_Layer/UserInterfaceContainer/Editor/SaveShaderDialog" to="UI_Layer/UserInterfaceContainer/Editor" method="_on_save_shader_dialog_file_selected"]
[connection signal="item_selected" from="UI_Layer/UserInterfaceContainer/Editor/PresetOptions" to="UI_Layer/UserInterfaceContainer/Editor" method="_on_preset_options_item_selected"]
[connection signal="file_selected" from="UI_Layer/UserInterfaceContainer/Editor/SaveImageDialog" to="." method="_on_save_image_dialog_file_selected"]
[connection signal="code_completion_requested" from="UI_Layer/UserInterfaceContainer/Editor/CodeEdit" to="UI_Layer/UserInterfaceContainer/Editor" method="_on_code_edit_code_completion_requested"]
[connection signal="pressed" from="UI_Layer/UserInterfaceContainer/Editor/OpenShaderButton" to="UI_Layer/UserInterfaceContainer/Editor" method="_on_open_shader_button_pressed"]
[connection signal="pressed" from="UI_Layer/UserInterfaceContainer/Editor/SaveShaderButton" to="UI_Layer/UserInterfaceContainer/Editor" method="_on_save_shader_button_pressed"]
[connection signal="pressed" from="UI_Layer/UserInterfaceContainer/Editor/ApplyShaderButton" to="UI_Layer/UserInterfaceContainer/Editor" method="_on_apply_shader_button_pressed"]
[connection signal="pressed" from="UI_Layer/UserInterfaceContainer/Editor/SaveImageButton" to="." method="_on_save_image_button_pressed"]
[connection signal="pressed" from="UI_Layer/UserInterfaceContainer/Editor/FitImageButton" to="Camera" method="_on_fit_image_button_pressed"]