Removed presets, load all images via load directives (implements #9), removed obsolete code, added some improvements
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21 changed files with 231 additions and 205 deletions
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shader_type canvas_item;
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void fragment() {
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vec4 tex = texture(TEXTURE , UV);
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float b = (COLOR.r + COLOR.g + COLOR.b) / 3.0;
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COLOR.r = b;
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COLOR.g = b;
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COLOR.b = b;
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COLOR.a = tex.a;
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}
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