Place the viewer and editor in separate windows
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parent
f069f2911f
commit
57328bc9a3
8 changed files with 72 additions and 110 deletions
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@ -1,11 +1,11 @@
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[gd_scene load_steps=12 format=3 uid="uid://bjah7k4bxo044"]
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[gd_scene load_steps=11 format=3 uid="uid://bjah7k4bxo044"]
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[ext_resource type="Script" path="res://src/Main.gd" id="1_2625y"]
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[ext_resource type="Script" path="res://src/ImageViewport.gd" id="2_hvo65"]
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[ext_resource type="Shader" path="res://src/shader/ivd_outline.gdshader" id="3_6xihe"]
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[ext_resource type="Script" path="res://src/ImageViewportDisplay.gd" id="3_n4itb"]
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[ext_resource type="Shader" path="res://src/shader/ui_background.gdshader" id="4_ty3qx"]
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[ext_resource type="Script" path="res://src/UIAppVersion.gd" id="5_o1ggv"]
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[ext_resource type="Script" path="res://src/UIWindow.gd" id="6_8k0ha"]
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[ext_resource type="Script" path="res://src/Editor.gd" id="7_g8bap"]
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[ext_resource type="Script" path="res://src/Camera.gd" id="8_mls06"]
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@ -16,9 +16,6 @@ shader_parameter/zoom_level = Vector2(1, 1)
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[sub_resource type="ViewportTexture" id="ViewportTexture_lct1c"]
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viewport_path = NodePath("ImageViewport")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_onhxk"]
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shader = ExtResource("4_ty3qx")
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[node name="Main" type="Node2D"]
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script = ExtResource("1_2625y")
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@ -39,38 +36,27 @@ material = SubResource("ShaderMaterial_y2ea0")
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texture = SubResource("ViewportTexture_lct1c")
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script = ExtResource("3_n4itb")
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[node name="UI_Layer" type="CanvasLayer" parent="."]
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[node name="Camera" type="Camera2D" parent="."]
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unique_name_in_owner = true
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script = ExtResource("8_mls06")
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[node name="FokusStealer" type="Control" parent="UI_Layer"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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focus_mode = 2
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[node name="EditorWindow" type="Window" parent="."]
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unique_name_in_owner = true
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disable_3d = true
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position = Vector2i(50, 100)
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size = Vector2i(600, 700)
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script = ExtResource("6_8k0ha")
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[node name="UserInterfaceContainer" type="Control" parent="UI_Layer"]
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[node name="UserInterfaceContainer" type="Control" parent="EditorWindow"]
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unique_name_in_owner = true
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layout_mode = 3
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anchor_right = 0.225
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anchor_bottom = 1.0
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offset_right = 288.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Background" type="ColorRect" parent="UI_Layer/UserInterfaceContainer"]
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material = SubResource("ShaderMaterial_onhxk")
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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focus_mode = 2
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color = Color(1, 1, 1, 0)
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[node name="AppName" type="Label" parent="UI_Layer/UserInterfaceContainer"]
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[node name="AppName" type="Label" parent="EditorWindow/UserInterfaceContainer"]
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layout_mode = 0
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offset_left = 24.0
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offset_top = 16.0
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@ -80,7 +66,7 @@ theme_override_font_sizes/font_size = 20
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text = "Fragmented"
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vertical_alignment = 2
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[node name="AppVersion" type="Label" parent="UI_Layer/UserInterfaceContainer"]
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[node name="AppVersion" type="Label" parent="EditorWindow/UserInterfaceContainer"]
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layout_mode = 0
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offset_left = 152.0
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offset_top = 17.0
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@ -92,7 +78,7 @@ text = "v0
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vertical_alignment = 2
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script = ExtResource("5_o1ggv")
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[node name="Editor" type="Control" parent="UI_Layer/UserInterfaceContainer"]
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[node name="Editor" type="Control" parent="EditorWindow/UserInterfaceContainer"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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@ -105,7 +91,7 @@ grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("7_g8bap")
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[node name="OpenShaderDialog" type="FileDialog" parent="UI_Layer/UserInterfaceContainer/Editor"]
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[node name="OpenShaderDialog" type="FileDialog" parent="EditorWindow/UserInterfaceContainer/Editor"]
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unique_name_in_owner = true
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title = "Load Shader"
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size = Vector2i(521, 175)
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@ -116,7 +102,7 @@ access = 2
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filters = PackedStringArray("*.gdshader")
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use_native_dialog = true
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[node name="SaveShaderDialog" type="FileDialog" parent="UI_Layer/UserInterfaceContainer/Editor"]
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[node name="SaveShaderDialog" type="FileDialog" parent="EditorWindow/UserInterfaceContainer/Editor"]
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unique_name_in_owner = true
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title = "Save Shader"
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size = Vector2i(661, 175)
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@ -126,7 +112,7 @@ access = 2
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filters = PackedStringArray("*.gdshader")
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use_native_dialog = true
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[node name="SaveImageDialog" type="FileDialog" parent="UI_Layer/UserInterfaceContainer/Editor"]
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[node name="SaveImageDialog" type="FileDialog" parent="EditorWindow/UserInterfaceContainer/Editor"]
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unique_name_in_owner = true
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title = "Export Image"
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size = Vector2i(661, 175)
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@ -136,7 +122,7 @@ access = 2
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filters = PackedStringArray("*.png")
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use_native_dialog = true
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[node name="CodeEdit" type="CodeEdit" parent="UI_Layer/UserInterfaceContainer/Editor"]
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[node name="CodeEdit" type="CodeEdit" parent="EditorWindow/UserInterfaceContainer/Editor"]
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unique_name_in_owner = true
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layout_mode = 1
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anchors_preset = 15
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@ -161,27 +147,27 @@ indent_automatic = true
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auto_brace_completion_enabled = true
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auto_brace_completion_highlight_matching = true
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[node name="OpenShaderButton" type="Button" parent="UI_Layer/UserInterfaceContainer/Editor"]
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[node name="OpenShaderButton" type="Button" parent="EditorWindow/UserInterfaceContainer/Editor"]
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layout_mode = 1
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offset_right = 56.0
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offset_bottom = 32.0
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text = "Open"
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[node name="SaveShaderButton" type="Button" parent="UI_Layer/UserInterfaceContainer/Editor"]
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[node name="SaveShaderButton" type="Button" parent="EditorWindow/UserInterfaceContainer/Editor"]
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layout_mode = 1
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offset_left = 64.0
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offset_right = 120.0
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offset_bottom = 32.0
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text = "Save"
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[node name="ApplyShaderButton" type="Button" parent="UI_Layer/UserInterfaceContainer/Editor"]
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[node name="ApplyShaderButton" type="Button" parent="EditorWindow/UserInterfaceContainer/Editor"]
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layout_mode = 1
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offset_left = 128.0
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offset_right = 216.0
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offset_bottom = 32.0
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text = "Apply (F5)"
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[node name="SaveImageButton" type="Button" parent="UI_Layer/UserInterfaceContainer/Editor"]
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[node name="SaveImageButton" type="Button" parent="EditorWindow/UserInterfaceContainer/Editor"]
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layout_mode = 1
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anchors_preset = 1
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anchor_left = 1.0
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@ -191,7 +177,7 @@ offset_bottom = 32.0
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grow_horizontal = 0
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text = "Export Image"
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[node name="FitImageButton" type="Button" parent="UI_Layer/UserInterfaceContainer/Editor"]
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[node name="FitImageButton" type="Button" parent="EditorWindow/UserInterfaceContainer/Editor"]
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layout_mode = 1
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anchors_preset = 1
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anchor_left = 1.0
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@ -202,16 +188,13 @@ offset_bottom = 32.0
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grow_horizontal = 0
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text = "Fit Image"
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[node name="Camera" type="Camera2D" parent="."]
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unique_name_in_owner = true
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script = ExtResource("8_mls06")
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[connection signal="file_selected" from="UI_Layer/UserInterfaceContainer/Editor/OpenShaderDialog" to="UI_Layer/UserInterfaceContainer/Editor" method="_on_open_shader_dialog_file_selected"]
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[connection signal="file_selected" from="UI_Layer/UserInterfaceContainer/Editor/SaveShaderDialog" to="UI_Layer/UserInterfaceContainer/Editor" method="_on_save_shader_dialog_file_selected"]
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[connection signal="file_selected" from="UI_Layer/UserInterfaceContainer/Editor/SaveImageDialog" to="." method="_on_save_image_dialog_file_selected"]
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[connection signal="code_completion_requested" from="UI_Layer/UserInterfaceContainer/Editor/CodeEdit" to="UI_Layer/UserInterfaceContainer/Editor" method="_on_code_edit_code_completion_requested"]
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[connection signal="pressed" from="UI_Layer/UserInterfaceContainer/Editor/OpenShaderButton" to="UI_Layer/UserInterfaceContainer/Editor" method="_on_open_shader_button_pressed"]
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[connection signal="pressed" from="UI_Layer/UserInterfaceContainer/Editor/SaveShaderButton" to="UI_Layer/UserInterfaceContainer/Editor" method="_on_save_shader_button_pressed"]
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[connection signal="pressed" from="UI_Layer/UserInterfaceContainer/Editor/ApplyShaderButton" to="UI_Layer/UserInterfaceContainer/Editor" method="_on_apply_shader_button_pressed"]
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[connection signal="pressed" from="UI_Layer/UserInterfaceContainer/Editor/SaveImageButton" to="." method="_on_save_image_button_pressed"]
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[connection signal="pressed" from="UI_Layer/UserInterfaceContainer/Editor/FitImageButton" to="Camera" method="_on_fit_image_button_pressed"]
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[connection signal="close_requested" from="EditorWindow" to="EditorWindow" method="_on_close_requested"]
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[connection signal="file_selected" from="EditorWindow/UserInterfaceContainer/Editor/OpenShaderDialog" to="EditorWindow/UserInterfaceContainer/Editor" method="_on_open_shader_dialog_file_selected"]
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[connection signal="file_selected" from="EditorWindow/UserInterfaceContainer/Editor/SaveShaderDialog" to="EditorWindow/UserInterfaceContainer/Editor" method="_on_save_shader_dialog_file_selected"]
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[connection signal="file_selected" from="EditorWindow/UserInterfaceContainer/Editor/SaveImageDialog" to="EditorWindow/UserInterfaceContainer/Editor" method="_on_save_image_dialog_file_selected"]
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[connection signal="code_completion_requested" from="EditorWindow/UserInterfaceContainer/Editor/CodeEdit" to="EditorWindow/UserInterfaceContainer/Editor" method="_on_code_edit_code_completion_requested"]
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[connection signal="pressed" from="EditorWindow/UserInterfaceContainer/Editor/OpenShaderButton" to="EditorWindow/UserInterfaceContainer/Editor" method="_on_open_shader_button_pressed"]
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[connection signal="pressed" from="EditorWindow/UserInterfaceContainer/Editor/SaveShaderButton" to="EditorWindow/UserInterfaceContainer/Editor" method="_on_save_shader_button_pressed"]
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[connection signal="pressed" from="EditorWindow/UserInterfaceContainer/Editor/ApplyShaderButton" to="EditorWindow/UserInterfaceContainer/Editor" method="_on_apply_shader_button_pressed"]
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[connection signal="pressed" from="EditorWindow/UserInterfaceContainer/Editor/SaveImageButton" to="EditorWindow/UserInterfaceContainer/Editor" method="_on_save_image_button_pressed"]
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[connection signal="pressed" from="EditorWindow/UserInterfaceContainer/Editor/FitImageButton" to="Camera" method="_on_fit_image_button_pressed"]
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