Place the viewer and editor in separate windows

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ChaoticByte 2024-12-21 17:07:18 +01:00
parent f069f2911f
commit 57328bc9a3
No known key found for this signature in database
8 changed files with 72 additions and 110 deletions

View file

@ -23,10 +23,10 @@ Globals="*res://src/Globals.gd"
[display] [display]
window/size/viewport_width=1280 window/size/viewport_width=700
window/size/viewport_height=720 window/size/viewport_height=700
window/size/mode=2
window/energy_saving/keep_screen_on=false window/energy_saving/keep_screen_on=false
window/subwindows/embed_subwindows=false
window/vsync/vsync_mode=0 window/vsync/vsync_mode=0
[editor_plugins] [editor_plugins]

View file

@ -1,11 +1,11 @@
[gd_scene load_steps=12 format=3 uid="uid://bjah7k4bxo044"] [gd_scene load_steps=11 format=3 uid="uid://bjah7k4bxo044"]
[ext_resource type="Script" path="res://src/Main.gd" id="1_2625y"] [ext_resource type="Script" path="res://src/Main.gd" id="1_2625y"]
[ext_resource type="Script" path="res://src/ImageViewport.gd" id="2_hvo65"] [ext_resource type="Script" path="res://src/ImageViewport.gd" id="2_hvo65"]
[ext_resource type="Shader" path="res://src/shader/ivd_outline.gdshader" id="3_6xihe"] [ext_resource type="Shader" path="res://src/shader/ivd_outline.gdshader" id="3_6xihe"]
[ext_resource type="Script" path="res://src/ImageViewportDisplay.gd" id="3_n4itb"] [ext_resource type="Script" path="res://src/ImageViewportDisplay.gd" id="3_n4itb"]
[ext_resource type="Shader" path="res://src/shader/ui_background.gdshader" id="4_ty3qx"]
[ext_resource type="Script" path="res://src/UIAppVersion.gd" id="5_o1ggv"] [ext_resource type="Script" path="res://src/UIAppVersion.gd" id="5_o1ggv"]
[ext_resource type="Script" path="res://src/UIWindow.gd" id="6_8k0ha"]
[ext_resource type="Script" path="res://src/Editor.gd" id="7_g8bap"] [ext_resource type="Script" path="res://src/Editor.gd" id="7_g8bap"]
[ext_resource type="Script" path="res://src/Camera.gd" id="8_mls06"] [ext_resource type="Script" path="res://src/Camera.gd" id="8_mls06"]
@ -16,9 +16,6 @@ shader_parameter/zoom_level = Vector2(1, 1)
[sub_resource type="ViewportTexture" id="ViewportTexture_lct1c"] [sub_resource type="ViewportTexture" id="ViewportTexture_lct1c"]
viewport_path = NodePath("ImageViewport") viewport_path = NodePath("ImageViewport")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_onhxk"]
shader = ExtResource("4_ty3qx")
[node name="Main" type="Node2D"] [node name="Main" type="Node2D"]
script = ExtResource("1_2625y") script = ExtResource("1_2625y")
@ -39,38 +36,27 @@ material = SubResource("ShaderMaterial_y2ea0")
texture = SubResource("ViewportTexture_lct1c") texture = SubResource("ViewportTexture_lct1c")
script = ExtResource("3_n4itb") script = ExtResource("3_n4itb")
[node name="UI_Layer" type="CanvasLayer" parent="."] [node name="Camera" type="Camera2D" parent="."]
unique_name_in_owner = true
script = ExtResource("8_mls06")
[node name="FokusStealer" type="Control" parent="UI_Layer"] [node name="EditorWindow" type="Window" parent="."]
layout_mode = 3 unique_name_in_owner = true
anchors_preset = 15 disable_3d = true
anchor_right = 1.0 position = Vector2i(50, 100)
anchor_bottom = 1.0 size = Vector2i(600, 700)
grow_horizontal = 2 script = ExtResource("6_8k0ha")
grow_vertical = 2
focus_mode = 2
[node name="UserInterfaceContainer" type="Control" parent="UI_Layer"] [node name="UserInterfaceContainer" type="Control" parent="EditorWindow"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 3 layout_mode = 3
anchor_right = 0.225
anchor_bottom = 1.0
offset_right = 288.0
grow_horizontal = 2
grow_vertical = 2
[node name="Background" type="ColorRect" parent="UI_Layer/UserInterfaceContainer"]
material = SubResource("ShaderMaterial_onhxk")
layout_mode = 1
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
focus_mode = 2
color = Color(1, 1, 1, 0)
[node name="AppName" type="Label" parent="UI_Layer/UserInterfaceContainer"] [node name="AppName" type="Label" parent="EditorWindow/UserInterfaceContainer"]
layout_mode = 0 layout_mode = 0
offset_left = 24.0 offset_left = 24.0
offset_top = 16.0 offset_top = 16.0
@ -80,7 +66,7 @@ theme_override_font_sizes/font_size = 20
text = "Fragmented" text = "Fragmented"
vertical_alignment = 2 vertical_alignment = 2
[node name="AppVersion" type="Label" parent="UI_Layer/UserInterfaceContainer"] [node name="AppVersion" type="Label" parent="EditorWindow/UserInterfaceContainer"]
layout_mode = 0 layout_mode = 0
offset_left = 152.0 offset_left = 152.0
offset_top = 17.0 offset_top = 17.0
@ -92,7 +78,7 @@ text = "v0
vertical_alignment = 2 vertical_alignment = 2
script = ExtResource("5_o1ggv") script = ExtResource("5_o1ggv")
[node name="Editor" type="Control" parent="UI_Layer/UserInterfaceContainer"] [node name="Editor" type="Control" parent="EditorWindow/UserInterfaceContainer"]
layout_mode = 1 layout_mode = 1
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
@ -105,7 +91,7 @@ grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
script = ExtResource("7_g8bap") script = ExtResource("7_g8bap")
[node name="OpenShaderDialog" type="FileDialog" parent="UI_Layer/UserInterfaceContainer/Editor"] [node name="OpenShaderDialog" type="FileDialog" parent="EditorWindow/UserInterfaceContainer/Editor"]
unique_name_in_owner = true unique_name_in_owner = true
title = "Load Shader" title = "Load Shader"
size = Vector2i(521, 175) size = Vector2i(521, 175)
@ -116,7 +102,7 @@ access = 2
filters = PackedStringArray("*.gdshader") filters = PackedStringArray("*.gdshader")
use_native_dialog = true use_native_dialog = true
[node name="SaveShaderDialog" type="FileDialog" parent="UI_Layer/UserInterfaceContainer/Editor"] [node name="SaveShaderDialog" type="FileDialog" parent="EditorWindow/UserInterfaceContainer/Editor"]
unique_name_in_owner = true unique_name_in_owner = true
title = "Save Shader" title = "Save Shader"
size = Vector2i(661, 175) size = Vector2i(661, 175)
@ -126,7 +112,7 @@ access = 2
filters = PackedStringArray("*.gdshader") filters = PackedStringArray("*.gdshader")
use_native_dialog = true use_native_dialog = true
[node name="SaveImageDialog" type="FileDialog" parent="UI_Layer/UserInterfaceContainer/Editor"] [node name="SaveImageDialog" type="FileDialog" parent="EditorWindow/UserInterfaceContainer/Editor"]
unique_name_in_owner = true unique_name_in_owner = true
title = "Export Image" title = "Export Image"
size = Vector2i(661, 175) size = Vector2i(661, 175)
@ -136,7 +122,7 @@ access = 2
filters = PackedStringArray("*.png") filters = PackedStringArray("*.png")
use_native_dialog = true use_native_dialog = true
[node name="CodeEdit" type="CodeEdit" parent="UI_Layer/UserInterfaceContainer/Editor"] [node name="CodeEdit" type="CodeEdit" parent="EditorWindow/UserInterfaceContainer/Editor"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 1 layout_mode = 1
anchors_preset = 15 anchors_preset = 15
@ -161,27 +147,27 @@ indent_automatic = true
auto_brace_completion_enabled = true auto_brace_completion_enabled = true
auto_brace_completion_highlight_matching = true auto_brace_completion_highlight_matching = true
[node name="OpenShaderButton" type="Button" parent="UI_Layer/UserInterfaceContainer/Editor"] [node name="OpenShaderButton" type="Button" parent="EditorWindow/UserInterfaceContainer/Editor"]
layout_mode = 1 layout_mode = 1
offset_right = 56.0 offset_right = 56.0
offset_bottom = 32.0 offset_bottom = 32.0
text = "Open" text = "Open"
[node name="SaveShaderButton" type="Button" parent="UI_Layer/UserInterfaceContainer/Editor"] [node name="SaveShaderButton" type="Button" parent="EditorWindow/UserInterfaceContainer/Editor"]
layout_mode = 1 layout_mode = 1
offset_left = 64.0 offset_left = 64.0
offset_right = 120.0 offset_right = 120.0
offset_bottom = 32.0 offset_bottom = 32.0
text = "Save" text = "Save"
[node name="ApplyShaderButton" type="Button" parent="UI_Layer/UserInterfaceContainer/Editor"] [node name="ApplyShaderButton" type="Button" parent="EditorWindow/UserInterfaceContainer/Editor"]
layout_mode = 1 layout_mode = 1
offset_left = 128.0 offset_left = 128.0
offset_right = 216.0 offset_right = 216.0
offset_bottom = 32.0 offset_bottom = 32.0
text = "Apply (F5)" text = "Apply (F5)"
[node name="SaveImageButton" type="Button" parent="UI_Layer/UserInterfaceContainer/Editor"] [node name="SaveImageButton" type="Button" parent="EditorWindow/UserInterfaceContainer/Editor"]
layout_mode = 1 layout_mode = 1
anchors_preset = 1 anchors_preset = 1
anchor_left = 1.0 anchor_left = 1.0
@ -191,7 +177,7 @@ offset_bottom = 32.0
grow_horizontal = 0 grow_horizontal = 0
text = "Export Image" text = "Export Image"
[node name="FitImageButton" type="Button" parent="UI_Layer/UserInterfaceContainer/Editor"] [node name="FitImageButton" type="Button" parent="EditorWindow/UserInterfaceContainer/Editor"]
layout_mode = 1 layout_mode = 1
anchors_preset = 1 anchors_preset = 1
anchor_left = 1.0 anchor_left = 1.0
@ -202,16 +188,13 @@ offset_bottom = 32.0
grow_horizontal = 0 grow_horizontal = 0
text = "Fit Image" text = "Fit Image"
[node name="Camera" type="Camera2D" parent="."] [connection signal="close_requested" from="EditorWindow" to="EditorWindow" method="_on_close_requested"]
unique_name_in_owner = true [connection signal="file_selected" from="EditorWindow/UserInterfaceContainer/Editor/OpenShaderDialog" to="EditorWindow/UserInterfaceContainer/Editor" method="_on_open_shader_dialog_file_selected"]
script = ExtResource("8_mls06") [connection signal="file_selected" from="EditorWindow/UserInterfaceContainer/Editor/SaveShaderDialog" to="EditorWindow/UserInterfaceContainer/Editor" method="_on_save_shader_dialog_file_selected"]
[connection signal="file_selected" from="EditorWindow/UserInterfaceContainer/Editor/SaveImageDialog" to="EditorWindow/UserInterfaceContainer/Editor" method="_on_save_image_dialog_file_selected"]
[connection signal="file_selected" from="UI_Layer/UserInterfaceContainer/Editor/OpenShaderDialog" to="UI_Layer/UserInterfaceContainer/Editor" method="_on_open_shader_dialog_file_selected"] [connection signal="code_completion_requested" from="EditorWindow/UserInterfaceContainer/Editor/CodeEdit" to="EditorWindow/UserInterfaceContainer/Editor" method="_on_code_edit_code_completion_requested"]
[connection signal="file_selected" from="UI_Layer/UserInterfaceContainer/Editor/SaveShaderDialog" to="UI_Layer/UserInterfaceContainer/Editor" method="_on_save_shader_dialog_file_selected"] [connection signal="pressed" from="EditorWindow/UserInterfaceContainer/Editor/OpenShaderButton" to="EditorWindow/UserInterfaceContainer/Editor" method="_on_open_shader_button_pressed"]
[connection signal="file_selected" from="UI_Layer/UserInterfaceContainer/Editor/SaveImageDialog" to="." method="_on_save_image_dialog_file_selected"] [connection signal="pressed" from="EditorWindow/UserInterfaceContainer/Editor/SaveShaderButton" to="EditorWindow/UserInterfaceContainer/Editor" method="_on_save_shader_button_pressed"]
[connection signal="code_completion_requested" from="UI_Layer/UserInterfaceContainer/Editor/CodeEdit" to="UI_Layer/UserInterfaceContainer/Editor" method="_on_code_edit_code_completion_requested"] [connection signal="pressed" from="EditorWindow/UserInterfaceContainer/Editor/ApplyShaderButton" to="EditorWindow/UserInterfaceContainer/Editor" method="_on_apply_shader_button_pressed"]
[connection signal="pressed" from="UI_Layer/UserInterfaceContainer/Editor/OpenShaderButton" to="UI_Layer/UserInterfaceContainer/Editor" method="_on_open_shader_button_pressed"] [connection signal="pressed" from="EditorWindow/UserInterfaceContainer/Editor/SaveImageButton" to="EditorWindow/UserInterfaceContainer/Editor" method="_on_save_image_button_pressed"]
[connection signal="pressed" from="UI_Layer/UserInterfaceContainer/Editor/SaveShaderButton" to="UI_Layer/UserInterfaceContainer/Editor" method="_on_save_shader_button_pressed"] [connection signal="pressed" from="EditorWindow/UserInterfaceContainer/Editor/FitImageButton" to="Camera" method="_on_fit_image_button_pressed"]
[connection signal="pressed" from="UI_Layer/UserInterfaceContainer/Editor/ApplyShaderButton" to="UI_Layer/UserInterfaceContainer/Editor" method="_on_apply_shader_button_pressed"]
[connection signal="pressed" from="UI_Layer/UserInterfaceContainer/Editor/SaveImageButton" to="." method="_on_save_image_button_pressed"]
[connection signal="pressed" from="UI_Layer/UserInterfaceContainer/Editor/FitImageButton" to="Camera" method="_on_fit_image_button_pressed"]

View file

@ -2,16 +2,15 @@ extends Camera2D
var drag = false var drag = false
@onready var user_interface_container = %UserInterfaceContainer
@onready var image_viewport = %ImageViewport @onready var image_viewport = %ImageViewport
@onready var image_viewport_display = %ImageViewportDisplay @onready var image_viewport_display = %ImageViewportDisplay
func _input(event): func _input(event):
if event.is_action_pressed("zoom_out") && !Globals.camera_freeze: if event.is_action_pressed("zoom_out"):
zoom_out() zoom_out()
elif event.is_action_pressed("zoom_in") && !Globals.camera_freeze: elif event.is_action_pressed("zoom_in"):
zoom_in() zoom_in()
if event.is_action_pressed("drag") && !Globals.camera_freeze: if event.is_action_pressed("drag"):
drag = true drag = true
elif event.is_action_released("drag"): elif event.is_action_released("drag"):
drag = false drag = false
@ -20,14 +19,13 @@ func _input(event):
func fit_image(): func fit_image():
if image_viewport.image_original_tex != null: if image_viewport.image_original_tex != null:
var ui_container_size = user_interface_container.size
var image_size = image_viewport.image_original_tex.get_size() var image_size = image_viewport.image_original_tex.get_size()
var viewport_size = get_viewport_rect().size var viewport_size = get_viewport_rect().size
var zoomf = (viewport_size.x - ui_container_size.x) / image_size.x / 1.1 var zoomf = viewport_size.x / image_size.x / 1.1
if zoomf * image_size.y > viewport_size.y: if zoomf * image_size.y > viewport_size.y:
zoomf = viewport_size.y / image_size.y / 1.1 zoomf = viewport_size.y / image_size.y / 1.1
zoom = Vector2(zoomf, zoomf) zoom = Vector2(zoomf, zoomf)
global_position = Vector2(-((ui_container_size.x) / 2 / zoom.x), 0) global_position = Vector2(0, 0)
func update_viewport_display(): func update_viewport_display():
image_viewport_display.update_zoom_texture_filter(zoom) image_viewport_display.update_zoom_texture_filter(zoom)

View file

@ -4,6 +4,9 @@ extends Control
@onready var open_shader_dialog = %OpenShaderDialog @onready var open_shader_dialog = %OpenShaderDialog
@onready var save_shader_dialog = %SaveShaderDialog @onready var save_shader_dialog = %SaveShaderDialog
@onready var image_viewport = %ImageViewport
@onready var ui_control_filesave = %SaveImageDialog
# # # # # # # # # # # # # # # # # # # # # #
# GDShader keywords # # GDShader keywords #
# https://github.com/godotengine/godot/blob/e96ad5af98547df71b50c4c4695ac348638113e0/servers/rendering/shader_language.cpp # https://github.com/godotengine/godot/blob/e96ad5af98547df71b50c4c4695ac348638113e0/servers/rendering/shader_language.cpp
@ -165,18 +168,9 @@ func _on_code_edit_code_completion_requested():
# #
# # # # # # # # # # # # # # # # # # # # # # # #
func _camera_freeze():
Globals.camera_freeze = true
func _camera_unfreeze():
Globals.camera_freeze = false
func _ready(): func _ready():
code_editor.code_completion_enabled = true code_editor.code_completion_enabled = true
code_editor.syntax_highlighter = ShaderSyntaxHighlighter.new() code_editor.syntax_highlighter = ShaderSyntaxHighlighter.new()
for c in get_children():
c.connect("mouse_entered", _camera_freeze)
c.connect("mouse_exited", _camera_unfreeze)
update() update()
func _input(event): func _input(event):
@ -208,7 +202,7 @@ func _on_open_shader_dialog_file_selected(path: String):
Globals.shader = shader Globals.shader = shader
if "/" in path: # update current working directory if "/" in path: # update current working directory
Globals.cwd = path.substr(0, path.rfind("/")) Globals.cwd = path.substr(0, path.rfind("/"))
Globals.target_viewport.update() image_viewport.update()
update() update()
Globals.last_shader_savepath = path Globals.last_shader_savepath = path
@ -225,4 +219,17 @@ func _on_apply_shader_button_pressed():
var shader = Shader.new() var shader = Shader.new()
shader.code = code_editor.text shader.code = code_editor.text
Globals.shader = shader Globals.shader = shader
Globals.target_viewport.update() image_viewport.update()
func _on_save_image_button_pressed():
if image_viewport.get_result() != null:
ui_control_filesave.current_path = Globals.last_image_savepath
ui_control_filesave.show()
func _on_save_image_dialog_file_selected(path):
print("Export ", path)
var err = image_viewport.get_result().save_png(path)
if err != OK:
print("An error occured!")
else:
Globals.last_image_savepath = path

View file

@ -1,8 +1,6 @@
extends Node extends Node
var camera_freeze = false
@onready var shader: Shader = load("res://src/shader/template.gdshader") @onready var shader: Shader = load("res://src/shader/template.gdshader")
var target_viewport: SubViewport
var cwd = "." var cwd = "."
var last_image_savepath = "" var last_image_savepath = ""
var last_shader_savepath = "" var last_shader_savepath = ""

View file

@ -1,22 +1,11 @@
extends Node2D extends Node
@onready var image_viewport = %ImageViewport
@onready var ui_control_filesave = %SaveImageDialog
@onready var editor_window = %EditorWindow
func _ready(): func _ready():
DisplayServer.window_set_min_size(Vector2i(900, 500)) # position windows
Globals.target_viewport = image_viewport get_window().position = Vector2i(
editor_window.position.x + editor_window.size.x + 50,
func _on_save_image_button_pressed(): editor_window.position.y)
if image_viewport.get_result() != null: get_window().title = ProjectSettings.get_setting("application/config/name") + " - Viewer"
ui_control_filesave.current_path = Globals.last_image_savepath editor_window.title = ProjectSettings.get_setting("application/config/name") + " - Editor"
ui_control_filesave.show()
func _on_save_image_dialog_file_selected(path):
print("Export ", path)
var err = image_viewport.get_result().save_png(path)
if err != OK:
print("An error occured!")
else:
Globals.last_image_savepath = path

4
src/UIWindow.gd Normal file
View file

@ -0,0 +1,4 @@
extends Window
func _on_close_requested() -> void:
get_tree().quit()

View file

@ -1,17 +0,0 @@
shader_type canvas_item;
uniform sampler2D SCREEN_TEXTURE: hint_screen_texture, repeat_disable, filter_linear_mipmap_anisotropic;
float rand(vec2 uv) {
return fract(sin(dot(uv, vec2(12.9898, 78.233))) * 43758.5453123);
}
void fragment() {
vec2 new_uv;
new_uv.x = mix(SCREEN_UV.x, rand(UV), 0.2);
new_uv.y = mix(SCREEN_UV.y, rand(UV), 0.2);
new_uv.x = mix(new_uv.x, rand(UV), -0.2);
new_uv.y = mix(new_uv.y, rand(UV), -0.2);
COLOR.rgb = clamp(textureLod(SCREEN_TEXTURE, new_uv, 10.0).rgb, 0.05, 0.7);
COLOR.a = 1.0;
}