Remember last image export / shader save path - closes #5

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ChaoticByte 2024-06-09 14:48:27 +02:00
parent 641cb9f8d3
commit 5e0f790b43
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2 changed files with 16 additions and 2 deletions

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@ -5,6 +5,7 @@ extends Node2D
@onready var ui_container = $UI_Layer/UserInterfaceContainer
@onready var ui_control_fileopen = $UI_Layer/UserInterfaceContainer/OpenImageDialog
@onready var ui_control_filesave = $UI_Layer/UserInterfaceContainer/SaveImageDialog
var last_save_filepath = ""
func _ready():
Globals.target_viewport = image_viewport
@ -19,15 +20,21 @@ func _on_open_image_dialog_file_selected(path):
image_viewport.set_original_image(img)
image_viewport.update()
camera.fit_image()
last_save_filepath = ""
else:
print("An error occured!")
func _on_save_image_button_pressed():
if image_viewport.get_result() != null:
ui_control_filesave.current_file = "image.png"
if last_save_filepath == "":
ui_control_filesave.current_file = "output.png"
else:
ui_control_filesave.current_path = last_save_filepath
ui_control_filesave.show()
func _on_save_image_dialog_file_selected(path):
var err = image_viewport.get_result().save_png(path)
if err != OK:
print("An error occured!")
else:
last_save_filepath = path