Add Kuwahara Filter, implements #49

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ChaoticByte 2025-01-27 23:01:19 +01:00
parent d512005b86
commit 632b4593aa
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5 changed files with 167 additions and 0 deletions

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ben72llmopgaj"
path="res://.godot/imported/mountain.jpg-c1b7de1e6557b826bc6f9324027e11af.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://examples/images/mountain.jpg"
dest_files=["res://.godot/imported/mountain.jpg-c1b7de1e6557b826bc6f9324027e11af.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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shader_type canvas_item;
//!load ./images/mountain.jpg
#include "res://shaderlib/kuwahara.gdshaderinc"
#include "res://shaderlib/hsv.gdshaderinc"
void fragment() {
// Kuwahara
COLOR.rgb = kuwahara(TEXTURE, UV, 20, 80.0, 18.0, 0.6, .15, 8);
// A litte bit of color adjustments
vec4 hsv = rgb2hsv(COLOR);
hsv.x += .03;
hsv.y *= 1.4;
COLOR = hsv2rgb(hsv);
}