Use Apply button with F5 keybinding instead of reapplying the shader on every code change

This commit is contained in:
ChaoticByte 2024-06-09 14:32:00 +02:00
parent 88a6460f85
commit 641cb9f8d3
No known key found for this signature in database
3 changed files with 29 additions and 9 deletions

View file

@ -54,6 +54,11 @@ drag={
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(183, 23),"global_position":Vector2(187, 64),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
apply_shader={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194336,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[rendering]