Add project files
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58
project.godot
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58
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Glitch"
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config/version="0.0.1s"
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run/main_scene="res://scenes/main.tscn"
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config/features=PackedStringArray("4.2", "Mobile")
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run/low_processor_mode=true
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config/icon="res://icon.svg"
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[autoload]
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ShaderPresets="*res://src/presets/Presets.gd"
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GlitchShader="*res://src/GlitchShader.gd"
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[display]
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window/size/viewport_width=1280
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window/size/viewport_height=720
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window/energy_saving/keep_screen_on=false
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[editor_plugins]
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enabled=PackedStringArray()
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[input]
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zoom_out={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":16,"position":Vector2(244, 15),"global_position":Vector2(248, 56),"factor":1.0,"button_index":5,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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}
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zoom_in={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":8,"position":Vector2(270, 19),"global_position":Vector2(274, 60),"factor":1.0,"button_index":4,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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}
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drag={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(183, 23),"global_position":Vector2(187, 64),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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}
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[rendering]
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renderer/rendering_method="mobile"
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textures/vram_compression/import_etc2_astc=true
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textures/lossless_compression/force_png=true
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environment/defaults/default_clear_color=Color(0, 0, 0, 1)
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