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8
src/ui_background.gdshader
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8
src/ui_background.gdshader
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shader_type canvas_item;
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uniform sampler2D SCREEN_TEXTURE: hint_screen_texture, repeat_disable, filter_linear_mipmap_anisotropic;
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void fragment() {
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COLOR.rgb = clamp(textureLod(SCREEN_TEXTURE, SCREEN_UV, 10.0).rgb, 0.05, 0.7);
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COLOR.a = 1.0;
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}
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