Add dist.sh script to automatically build and create project template, Update README

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ChaoticByte 2025-02-03 20:29:47 +01:00
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@ -21,12 +21,16 @@ You can find the latest releases [here](https://github.com/ChaoticByte/Fragmente
## Usage
With Fragemented, you are editing images by writing GDShaders. This brings almost endless opportunities to create unique art.
With Fragemented, you are processing images with GDShaders. This brings almost endless opportunities to create unique art.
If you want to learn GDShader, take a look at the [Godot docs](https://docs.godotengine.org/en/stable/tutorials/shaders/).
The repo also includes examples. You can use them as a starting-point to write your own filters.
**The builtin editor got removed** from Fragmented with version **v9.0**. I advise you to write your shaders directly in the Godot Editor.
Besides the regular GDShader stuff, Fragmented also has so-called directives. Those allow to further control the behaviour of the application. The most important directive is `//!load` to load an image.
**To get started, use the project template (see the Releases section of this repo) and open it in Godot.**
The template includes many examples. You can use them as a starting-point to write your own stuff.
Besides the regular GDShader stuff, Fragmented has so-called directives. Those allow to further control the behaviour of the application. **The most important directive is `//!load` to load an image.**
### Load TEXTURE using the `//!load` directive
@ -129,7 +133,6 @@ Commands:
| Dumps the shaderlib into the current directory.
```
### Batch Mode