Add dist.sh script to automatically build and create project template, Update README
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README.md
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README.md
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@ -21,12 +21,16 @@ You can find the latest releases [here](https://github.com/ChaoticByte/Fragmente
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## Usage
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With Fragemented, you are editing images by writing GDShaders. This brings almost endless opportunities to create unique art.
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With Fragemented, you are processing images with GDShaders. This brings almost endless opportunities to create unique art.
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If you want to learn GDShader, take a look at the [Godot docs](https://docs.godotengine.org/en/stable/tutorials/shaders/).
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The repo also includes examples. You can use them as a starting-point to write your own filters.
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**The builtin editor got removed** from Fragmented with version **v9.0**. I advise you to write your shaders directly in the Godot Editor.
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Besides the regular GDShader stuff, Fragmented also has so-called directives. Those allow to further control the behaviour of the application. The most important directive is `//!load` to load an image.
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**To get started, use the project template (see the Releases section of this repo) and open it in Godot.**
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The template includes many examples. You can use them as a starting-point to write your own stuff.
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Besides the regular GDShader stuff, Fragmented has so-called directives. Those allow to further control the behaviour of the application. **The most important directive is `//!load` to load an image.**
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### Load TEXTURE using the `//!load` directive
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@ -129,7 +133,6 @@ Commands:
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| Dumps the shaderlib into the current directory.
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```
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### Batch Mode
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