cli: added support for processing whole directories (batch mode) - this implements #40; changed build template to support more image formats
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40374bd849
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3 changed files with 81 additions and 23 deletions
89
src/Main.gd
89
src/Main.gd
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@ -1,5 +1,9 @@
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extends Node
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const BATCH_MODE_SUPPORTED_EXTS = [
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".bmp", ".dds", ".exr", ".hdr", ".jpeg", ".jpg", ".ktx", ".png", ".svg", ".webp"
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]
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@onready var editor_window = %EditorWindow
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@onready var ui_container = %UserInterfaceContainer
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@onready var app_name = ProjectSettings.get_setting("application/config/name")
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@ -9,9 +13,12 @@ func show_help():
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"Usage:\n\n",
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"./Fragmented cmd --shader PATH [--load-image PATH]\n\n",
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" --shader PATH The path to the shader\n",
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" --output PATH Where to write the resulting image to\n",
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" --output PATH Where to write the resulting image to.\n",
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" In batch mode, this must be a folder.\n",
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" --load-image PATH The path to the image. This will overwrite the\n",
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" load directive of the shader file (optional)\n")
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" load directive of the shader file.\n",
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" Passing a folder activates batch mode.\n",
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" (optional)\n")
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func parse_custom_cmdline(args: PackedStringArray):
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var kwargs: Dictionary = {"--shader": null, "--output": null, "--load-image": null}
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@ -25,32 +32,74 @@ func parse_custom_cmdline(args: PackedStringArray):
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i += 1
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return kwargs
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func cli_handle_errors(errors: Array) -> int:
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# returns number of errors
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var n_errors = errors.size()
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if n_errors > 0:
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print("One or more errors occurred.")
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for e in errors:
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printerr(e)
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return n_errors
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func _ready():
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var args = OS.get_cmdline_args()
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if "cmd" in args: # commandline interface
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if "help" in args:
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show_help()
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get_tree().quit(1)
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else:
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var kwargs: Dictionary = parse_custom_cmdline(args)
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if kwargs["--shader"] == null or kwargs["--output"] == null:
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show_help()
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get_tree().quit(1)
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else:
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Filesystem.load_shader(kwargs["--shader"])
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var errors = []
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if kwargs["--load-image"] == null:
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errors = await $Compositor.update()
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else:
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errors = await $Compositor.update(kwargs["--load-image"])
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if errors.size() > 0:
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print("One or more errors occurred.")
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for e in errors:
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printerr(e)
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return
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var kwargs: Dictionary = parse_custom_cmdline(args)
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if kwargs["--shader"] == null or kwargs["--output"] == null:
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show_help()
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get_tree().quit(1)
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return
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var batch_mode = false
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var load_image_dir: DirAccess
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if kwargs["--load-image"] != null:
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load_image_dir = DirAccess.open(kwargs["--load-image"])
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if load_image_dir != null:
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# batch mode
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if DirAccess.open(kwargs["--output"]) == null:
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printerr("If --load-image is a directory, --output has to be one too.\n")
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show_help()
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get_tree().quit(1)
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return
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else:
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Filesystem.save_result(kwargs["--output"])
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get_tree().quit(0)
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batch_mode = true
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#
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Filesystem.load_shader(kwargs["--shader"])
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#
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if batch_mode:
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var in_dir_path = load_image_dir.get_current_dir()
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var out_dir_path: String = kwargs["--output"].rstrip("/")
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for f in load_image_dir.get_files():
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var supported = false
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for e in BATCH_MODE_SUPPORTED_EXTS:
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if f.ends_with(e):
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supported = true
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break
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if supported:
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f = in_dir_path + "/" + f
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print(f)
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var errors = await $Compositor.update(f)
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if cli_handle_errors(errors) == 0:
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var filename = out_dir_path + "/" + f.substr(f.rfind("/"), -1)
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Filesystem.save_result(filename)
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else:
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get_tree().quit(1)
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return
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get_tree().quit(0)
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else:
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var errors = []
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if kwargs["--load-image"] == null:
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errors = await $Compositor.update()
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else:
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errors = await $Compositor.update(kwargs["--load-image"])
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if cli_handle_errors(errors) == 0:
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Filesystem.save_result(kwargs["--output"])
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get_tree().quit(0)
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else:
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get_tree().quit(1)
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else:
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update_title()
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# position windows
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