From 8653b3740e1b350fe822bd7294dec0d1eebcfc43 Mon Sep 17 00:00:00 2001 From: ChaoticByte Date: Thu, 19 Dec 2024 19:03:00 +0100 Subject: [PATCH] Update the example in the README --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index d6c6c9b..e2e92db 100644 --- a/README.md +++ b/README.md @@ -36,12 +36,12 @@ Have a look at the `mix.gdshader` example: ```glsl shader_type canvas_item; -//!load ./example1.png +//!load ./swamp.jpg -//!load+ img2 ./example2.jpg +//!load+ img2 ./overlay.jpg uniform sampler2D img2: repeat_enable, filter_nearest; void fragment() { - COLOR = mix(COLOR, texture(img2, UV), .5); + COLOR = mix(COLOR, texture(img2, UV), .2); } ```