shaderlib: Add smart_denoise function, add example, move example images into separate folder; implements #29
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17 changed files with 127 additions and 16 deletions
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@ -1,6 +1,6 @@
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shader_type canvas_item;
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//!load ./swamp.jpg
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//!load ./images/swamp.jpg
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const vec2 offset_r = vec2(-0.002, -0.002);
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const vec2 offset_g = vec2(0., 0.);
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@ -3,7 +3,7 @@ shader_type canvas_item;
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#include "res://shaderlib/hsv.gdshaderinc"
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#include "res://shaderlib/effects.gdshaderinc"
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//!load ./swamp.jpg
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//!load ./images/swamp.jpg
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void fragment() {
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COLOR = pixelate(TEXTURE, UV, 200.0);
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9
examples/denoise.gdshader
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9
examples/denoise.gdshader
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shader_type canvas_item;
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//!load ./images/noisy.png
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#include "res://shaderlib/denoise.gdshaderinc"
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void fragment() {
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COLOR = smart_denoise(TEXTURE, UV, 12.0, 1.0, .12);
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}
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shader_type canvas_item;
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//!load ./swamp.jpg
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//!load ./images/swamp.jpg
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void fragment() {
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float b = (COLOR.r + COLOR.g + COLOR.b) / 3.0;
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Before Width: | Height: | Size: 150 KiB After Width: | Height: | Size: 150 KiB |
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c1mh1d2f3u4ju"
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path="res://.godot/imported/grass.png-30af7213ed2d70b810b4ae788314a9e9.ctex"
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path="res://.godot/imported/grass.png-61a458998da568ce60ccb8a0c7caaf6d.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://examples/grass.png"
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dest_files=["res://.godot/imported/grass.png-30af7213ed2d70b810b4ae788314a9e9.ctex"]
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source_file="res://examples/images/grass.png"
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dest_files=["res://.godot/imported/grass.png-61a458998da568ce60ccb8a0c7caaf6d.ctex"]
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[params]
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BIN
examples/images/noisy.png
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BIN
examples/images/noisy.png
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Binary file not shown.
After Width: | Height: | Size: 2.8 MiB |
34
examples/images/noisy.png.import
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34
examples/images/noisy.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cfe2d0qes5x87"
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path="res://.godot/imported/noisy.png-1b2e79340785c6c0f50d5bad5ce97356.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://examples/images/noisy.png"
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dest_files=["res://.godot/imported/noisy.png-1b2e79340785c6c0f50d5bad5ce97356.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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Before Width: | Height: | Size: 477 KiB After Width: | Height: | Size: 477 KiB |
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ckjb0agn5btv7"
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path="res://.godot/imported/swamp.jpg-8e3eac7e7aacce65638e712310cdb35c.ctex"
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path="res://.godot/imported/swamp.jpg-1dfdcd52a5ef03d42a82a7f06acefa98.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://examples/swamp.jpg"
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dest_files=["res://.godot/imported/swamp.jpg-8e3eac7e7aacce65638e712310cdb35c.ctex"]
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source_file="res://examples/images/swamp.jpg"
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dest_files=["res://.godot/imported/swamp.jpg-1dfdcd52a5ef03d42a82a7f06acefa98.ctex"]
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[params]
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@ -1,6 +1,6 @@
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shader_type canvas_item;
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//!load ./swamp.jpg
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//!load ./images/swamp.jpg
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// Settings
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const float threshold = 0.6;
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@ -1,7 +1,7 @@
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shader_type canvas_item;
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//!steps 9
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//!load ./swamp.jpg
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//!load ./images/swamp.jpg
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const float strength = 0.01;
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@ -3,8 +3,8 @@ shader_type canvas_item;
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#include "res://shaderlib/transform.gdshaderinc"
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#include "res://shaderlib/transparency.gdshaderinc"
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//!load ./swamp.jpg
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//!load+ img2 ./grass.png
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//!load ./images/swamp.jpg
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//!load+ img2 ./images/grass.png
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uniform sampler2D img2: repeat_disable, filter_nearest;
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