Fixed default button strings to be in English
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d7a4b05e85
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1 changed files with 4 additions and 4 deletions
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@ -61,7 +61,7 @@ color = Color(1, 1, 1, 0)
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[node name="OpenImageDialog" type="FileDialog" parent="UI_Layer/UserInterfaceContainer"]
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title = "Load Image"
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size = Vector2i(521, 159)
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ok_button_text = "Öffnen"
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ok_button_text = "Open"
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file_mode = 0
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access = 2
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use_native_dialog = true
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@ -69,7 +69,7 @@ use_native_dialog = true
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[node name="SaveImageDialog" type="FileDialog" parent="UI_Layer/UserInterfaceContainer"]
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title = "Export Image"
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size = Vector2i(661, 159)
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ok_button_text = "Speichern"
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ok_button_text = "Save"
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access = 2
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filters = PackedStringArray("*.png")
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use_native_dialog = true
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@ -114,7 +114,7 @@ script = ExtResource("7_g8bap")
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[node name="OpenShaderDialog" type="FileDialog" parent="UI_Layer/UserInterfaceContainer/Editor"]
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title = "Load Shader"
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size = Vector2i(521, 159)
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ok_button_text = "Öffnen"
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ok_button_text = "Open"
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file_mode = 0
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access = 2
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filters = PackedStringArray("*.gdshader")
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@ -123,7 +123,7 @@ use_native_dialog = true
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[node name="SaveShaderDialog" type="FileDialog" parent="UI_Layer/UserInterfaceContainer/Editor"]
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title = "Save Shader"
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size = Vector2i(661, 159)
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ok_button_text = "Speichern"
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ok_button_text = "Save"
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access = 2
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filters = PackedStringArray("*.gdshader")
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use_native_dialog = true
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