Fixed default button strings to be in English

This commit is contained in:
ChaoticByte 2024-06-08 11:25:28 +02:00
parent d7a4b05e85
commit 9db91fe01b
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@ -61,7 +61,7 @@ color = Color(1, 1, 1, 0)
[node name="OpenImageDialog" type="FileDialog" parent="UI_Layer/UserInterfaceContainer"]
title = "Load Image"
size = Vector2i(521, 159)
ok_button_text = "Öffnen"
ok_button_text = "Open"
file_mode = 0
access = 2
use_native_dialog = true
@ -69,7 +69,7 @@ use_native_dialog = true
[node name="SaveImageDialog" type="FileDialog" parent="UI_Layer/UserInterfaceContainer"]
title = "Export Image"
size = Vector2i(661, 159)
ok_button_text = "Speichern"
ok_button_text = "Save"
access = 2
filters = PackedStringArray("*.png")
use_native_dialog = true
@ -114,7 +114,7 @@ script = ExtResource("7_g8bap")
[node name="OpenShaderDialog" type="FileDialog" parent="UI_Layer/UserInterfaceContainer/Editor"]
title = "Load Shader"
size = Vector2i(521, 159)
ok_button_text = "Öffnen"
ok_button_text = "Open"
file_mode = 0
access = 2
filters = PackedStringArray("*.gdshader")
@ -123,7 +123,7 @@ use_native_dialog = true
[node name="SaveShaderDialog" type="FileDialog" parent="UI_Layer/UserInterfaceContainer/Editor"]
title = "Save Shader"
size = Vector2i(661, 159)
ok_button_text = "Speichern"
ok_button_text = "Save"
access = 2
filters = PackedStringArray("*.gdshader")
use_native_dialog = true