Cleaned up and refactored some code

This commit is contained in:
ChaoticByte 2024-12-21 18:25:11 +01:00
parent 57328bc9a3
commit ad6d2add1b
No known key found for this signature in database
7 changed files with 135 additions and 110 deletions

59
src/Filesystem.gd Normal file
View file

@ -0,0 +1,59 @@
extends Node
@onready var shader: Shader = load("res://src/shader/template.gdshader")
var original_image: ImageTexture
var result: Image
var cwd = "."
var last_image_savepath = ""
var last_shader_savepath = ""
var last_original_image_path = ""
func get_absolute_path(p: String) -> String:
# this only works on Linux!
if !p.begins_with("/"):
return self.cwd + "/" + p.lstrip("./")
return p
func load_original_image(path: String):
print("Load ", path)
var img = Image.new()
var err = img.load(path)
if err == OK:
original_image = ImageTexture.create_from_image(img)
if path != self.last_original_image_path:
self.last_original_image_path = path
if self.last_image_savepath == "":
self.last_image_savepath = path
else:
print("An error occured!")
func load_image(path: String) -> ImageTexture:
print("Load ", path)
return ImageTexture.create_from_image(Image.load_from_file(path))
func save_result(path: String):
print("Export ", path)
var err = self.result.save_png(path)
if err != OK:
print("An error occured!")
else:
self.last_image_savepath = path
func load_shader(path: String):
print("Load ", path)
var file = FileAccess.open(path, FileAccess.READ)
var shader_code = file.get_as_text()
self.shader = Shader.new()
shader.code = shader_code
if "/" in path: # update current working directory
self.cwd = path.substr(0, path.rfind("/"))
self.last_shader_savepath = path
func save_shader(path: String, content: String):
print("Save ", path)
var file = FileAccess.open(path, FileAccess.WRITE)
file.store_string(content)
if "/" in path: # update current working directory
self.cwd = path.substr(0, path.rfind("/"))
self.last_shader_savepath = path