Update the window title when saving the shader file - fix #26
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@ -279,6 +279,7 @@ func _on_open_shader_dialog_file_selected(path: String):
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func _on_save_shader_dialog_file_selected(path):
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func _on_save_shader_dialog_file_selected(path):
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Filesystem.save_shader(path)
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Filesystem.save_shader(path)
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main.update_title(path.split("/")[-1])
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func _on_save_image_dialog_file_selected(path):
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func _on_save_image_dialog_file_selected(path):
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Filesystem.save_result(path)
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Filesystem.save_result(path)
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