Rename ImageViewport to Compositor
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4 changed files with 7 additions and 8 deletions
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@ -1,7 +1,7 @@
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[gd_scene load_steps=10 format=3 uid="uid://bjah7k4bxo044"]
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[ext_resource type="Script" path="res://src/Main.gd" id="1_2625y"]
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[ext_resource type="Script" path="res://src/ImageViewport.gd" id="2_hvo65"]
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[ext_resource type="Script" path="res://src/Compositor.gd" id="2_hvo65"]
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[ext_resource type="Shader" path="res://src/shader/ivd_outline.gdshader" id="3_6xihe"]
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[ext_resource type="Script" path="res://src/ImageViewportDisplay.gd" id="3_n4itb"]
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[ext_resource type="Script" path="res://src/UIWindow.gd" id="6_8k0ha"]
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@ -13,12 +13,12 @@ shader = ExtResource("3_6xihe")
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shader_parameter/zoom_level = Vector2(1, 1)
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[sub_resource type="ViewportTexture" id="ViewportTexture_lct1c"]
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viewport_path = NodePath("ImageViewport")
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viewport_path = NodePath("Compositor")
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[node name="Main" type="Node2D"]
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script = ExtResource("1_2625y")
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[node name="ImageViewport" type="SubViewport" parent="."]
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[node name="Compositor" type="SubViewport" parent="."]
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unique_name_in_owner = true
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disable_3d = true
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transparent_bg = true
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@ -26,7 +26,7 @@ canvas_item_default_texture_filter = 0
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render_target_update_mode = 4
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script = ExtResource("2_hvo65")
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[node name="ImageSprite" type="Sprite2D" parent="ImageViewport"]
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[node name="ImageSprite" type="Sprite2D" parent="Compositor"]
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unique_name_in_owner = true
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[node name="ImageViewportDisplay" type="Sprite2D" parent="."]
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@ -2,7 +2,6 @@ extends Camera2D
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var drag = false
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@onready var image_viewport = %ImageViewport
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@onready var image_viewport_display = %ImageViewportDisplay
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func _input(event):
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@ -9,7 +9,7 @@ extends Control
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@onready var status_indicator = %StatusIndicator
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@onready var error_msg_dialog = %ErrorMessageDialog
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@onready var image_viewport = get_tree().root.get_node("Main/%ImageViewport")
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@onready var compositor = get_tree().root.get_node("Main/%Compositor")
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@onready var camera = get_tree().root.get_node("Main/%Camera")
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#
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@ -214,7 +214,7 @@ func update_status(status: Status, msg: String = ""):
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func _on_new_shader_button_pressed():
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Filesystem.reset()
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self.update_code_edit()
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image_viewport.update()
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compositor.update()
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update_status(Status.UNKNOWN)
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func _on_open_shader_button_pressed():
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@ -240,7 +240,7 @@ func _on_fit_image_button_pressed():
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func _on_apply_shader_button_pressed():
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Filesystem.shader.code = code_editor.text
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var errors = await image_viewport.update()
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var errors = await compositor.update()
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if len(errors) > 0:
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update_status(Status.ERROR, "\n".join(errors))
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else:
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