Update window title with current shader filename - implements #22

This commit is contained in:
ChaoticByte 2024-12-28 00:12:40 +01:00
parent 1aa217776c
commit bbbd35f26d
No known key found for this signature in database
2 changed files with 15 additions and 4 deletions

View file

@ -9,8 +9,9 @@ extends Control
@onready var status_indicator = %StatusIndicator
@onready var error_msg_dialog = %ErrorMessageDialog
@onready var compositor = get_tree().root.get_node("Main/%Compositor")
@onready var camera = get_tree().root.get_node("Main/%Camera")
@onready var main = get_tree().root.get_node("Main")
@onready var compositor = main.get_node("%Compositor")
@onready var camera = main.get_node("%Camera")
#
@ -212,6 +213,7 @@ func update_status(status: Status, msg: String = ""):
#
func _on_new_shader_button_pressed():
main.update_title()
Filesystem.reset()
self.update_code_edit()
compositor.update()
@ -255,6 +257,7 @@ func _on_save_image_button_pressed():
func _on_open_shader_dialog_file_selected(path: String):
Filesystem.load_shader(path)
main.update_title(path.split("/")[-1])
self.update_code_edit()
self._on_apply_shader_button_pressed()

View file

@ -1,13 +1,21 @@
extends Node
@onready var editor_window = %EditorWindow
@onready var app_name = ProjectSettings.get_setting("application/config/name")
func _ready():
update_title()
# position windows
get_window().position = Vector2i(
editor_window.position.x + editor_window.size.x + 50,
editor_window.position.y)
get_window().title = ProjectSettings.get_setting("application/config/name") + " - Viewer"
get_window().min_size = Vector2i(400, 400)
editor_window.title = ProjectSettings.get_setting("application/config/name") + " - Editor"
editor_window.min_size = Vector2i(560, 400)
func update_title(current_file: String = ""):
if current_file == "":
get_window().title = app_name + " - Viewer"
editor_window.title = app_name + " - Editor"
else:
get_window().title = current_file + " - " + app_name + " - Viewer"
editor_window.title = current_file + " - " + app_name + " - Editor"