From c70eaed0c491f42490393fd73daa7d028cf26013 Mon Sep 17 00:00:00 2001 From: ChaoticByte Date: Fri, 24 Jan 2025 21:56:37 +0100 Subject: [PATCH] Readme: Improved the screenshot subtitle and Usage section, added a link to the Godot Shader documentation - fixes #44 --- README.md | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 906ca6a..214f6b8 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,7 @@ ![screenshot](./screenshot.png) -

Create image filters by writing shaders.

+

An image editing/compositing software for graphics programmers.

## Table of Contents @@ -21,8 +21,12 @@ You can find the latest releases [here](https://github.com/ChaoticByte/Fragmente ## Usage -The repo includes examples. You can use them as a starting-point to write your own filters. -Just load an image using `//!load`, edit the shader code and hit `F5` to see the changes. +With Fragemented, you are editing images by writing GDShaders. This brings almost endless opportunities to create unique art. +If you want to learn GDShader, take a look at the [Godot docs](https://docs.godotengine.org/en/stable/tutorials/shaders/). + +The repo also includes examples. You can use them as a starting-point to write your own filters. + +Besides the regular GDShader stuff, Fragmented also has so-called directives. Those allow to further control the behaviour of the application. The most important directive is `//!load` to load an image. ### Load TEXTURE using the `//!load` directive