Add a 'New' and 'Save As' button and improve save behaviour, additional minor improvements - fix #20
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6b748229ed
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7 changed files with 232 additions and 170 deletions
178
scenes/ui_container.tscn
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178
scenes/ui_container.tscn
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[gd_scene load_steps=3 format=3 uid="uid://btgits2mfup0h"]
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[ext_resource type="Script" path="res://src/UIAppVersion.gd" id="1_5qvnb"]
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[ext_resource type="Script" path="res://src/Editor.gd" id="2_haub5"]
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[node name="UserInterfaceContainer" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="AppName" type="Label" parent="."]
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layout_mode = 0
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offset_left = 24.0
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offset_top = 16.0
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offset_right = 208.0
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offset_bottom = 48.0
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theme_override_font_sizes/font_size = 20
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text = "Fragmented"
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vertical_alignment = 2
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[node name="AppVersion" type="Label" parent="."]
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layout_mode = 0
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offset_left = 152.0
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offset_top = 17.0
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offset_right = 208.0
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offset_bottom = 47.0
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theme_override_font_sizes/font_size = 14
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text = "v0
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"
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vertical_alignment = 2
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script = ExtResource("1_5qvnb")
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[node name="Editor" type="Control" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 24.0
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offset_top = 64.0
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offset_right = -24.0
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offset_bottom = -16.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("2_haub5")
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[node name="OpenShaderDialog" type="FileDialog" parent="Editor"]
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unique_name_in_owner = true
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auto_translate_mode = 1
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title = "Load Shader"
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size = Vector2i(521, 175)
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ok_button_text = "Open"
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mode_overrides_title = false
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file_mode = 0
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access = 2
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filters = PackedStringArray("*.gdshader")
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use_native_dialog = true
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[node name="SaveShaderDialog" type="FileDialog" parent="Editor"]
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unique_name_in_owner = true
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auto_translate_mode = 1
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title = "Save Shader"
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size = Vector2i(661, 175)
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ok_button_text = "Save"
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mode_overrides_title = false
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access = 2
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filters = PackedStringArray("*.gdshader")
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use_native_dialog = true
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[node name="SaveImageDialog" type="FileDialog" parent="Editor"]
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unique_name_in_owner = true
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auto_translate_mode = 1
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title = "Export Image"
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size = Vector2i(661, 175)
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ok_button_text = "Save"
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mode_overrides_title = false
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access = 2
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filters = PackedStringArray("*.png")
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use_native_dialog = true
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[node name="CodeEdit" type="CodeEdit" parent="Editor"]
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unique_name_in_owner = true
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_top = 48.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_font_sizes/font_size = 14
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placeholder_text = "// Test"
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wrap_mode = 1
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minimap_draw = true
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minimap_width = 40
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caret_blink = true
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draw_control_chars = true
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draw_tabs = true
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draw_spaces = true
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line_length_guidelines = Array[int]([80])
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gutters_draw_line_numbers = true
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code_completion_enabled = true
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indent_automatic = true
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auto_brace_completion_enabled = true
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auto_brace_completion_highlight_matching = true
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[node name="NewShaderButton" type="Button" parent="Editor"]
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layout_mode = 1
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offset_right = 48.0
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offset_bottom = 32.0
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text = "New"
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[node name="OpenShaderButton" type="Button" parent="Editor"]
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layout_mode = 1
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offset_left = 56.0
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offset_right = 112.0
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offset_bottom = 32.0
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text = "Open"
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[node name="SaveShaderButton" type="Button" parent="Editor"]
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layout_mode = 1
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offset_left = 120.0
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offset_top = -1.0
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offset_right = 176.0
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offset_bottom = 31.0
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text = "Save"
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[node name="SaveShaderAsButton" type="Button" parent="Editor"]
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layout_mode = 1
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offset_left = 184.0
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offset_right = 263.0
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offset_bottom = 32.0
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text = "Save As"
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[node name="SaveImageButton" type="Button" parent="Editor"]
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layout_mode = 1
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anchors_preset = 1
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anchor_left = 1.0
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anchor_right = 1.0
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offset_left = -72.0
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offset_bottom = 32.0
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grow_horizontal = 0
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text = "Export"
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[node name="FitImageButton" type="Button" parent="Editor"]
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layout_mode = 1
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anchors_preset = 1
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anchor_left = 1.0
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anchor_right = 1.0
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offset_left = -128.0
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offset_right = -80.0
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offset_bottom = 32.0
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grow_horizontal = 0
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text = "Fit"
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[node name="ApplyShaderButton" type="Button" parent="Editor"]
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layout_mode = 1
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anchors_preset = 1
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anchor_left = 1.0
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anchor_right = 1.0
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offset_left = -232.0
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offset_right = -136.0
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offset_bottom = 31.0
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grow_horizontal = 0
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text = "Apply (F5)"
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[connection signal="file_selected" from="Editor/OpenShaderDialog" to="Editor" method="_on_open_shader_dialog_file_selected"]
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[connection signal="file_selected" from="Editor/SaveShaderDialog" to="Editor" method="_on_save_shader_dialog_file_selected"]
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[connection signal="file_selected" from="Editor/SaveImageDialog" to="Editor" method="_on_save_image_dialog_file_selected"]
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[connection signal="code_completion_requested" from="Editor/CodeEdit" to="Editor" method="_on_code_edit_code_completion_requested"]
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[connection signal="pressed" from="Editor/NewShaderButton" to="Editor" method="_on_new_shader_button_pressed"]
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[connection signal="pressed" from="Editor/OpenShaderButton" to="Editor" method="_on_open_shader_button_pressed"]
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[connection signal="pressed" from="Editor/SaveShaderButton" to="Editor" method="_on_save_shader_button_pressed"]
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[connection signal="pressed" from="Editor/SaveShaderAsButton" to="Editor" method="_on_save_shader_as_button_pressed"]
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[connection signal="pressed" from="Editor/SaveImageButton" to="Editor" method="_on_save_image_button_pressed"]
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[connection signal="pressed" from="Editor/FitImageButton" to="Editor" method="_on_fit_image_button_pressed"]
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[connection signal="pressed" from="Editor/ApplyShaderButton" to="Editor" method="_on_apply_shader_button_pressed"]
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