Add a 'New' and 'Save As' button and improve save behaviour, additional minor improvements - fix #20
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6b748229ed
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7 changed files with 232 additions and 170 deletions
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@ -1,6 +1,7 @@
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extends Node
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@onready var shader: Shader = load("res://src/shader/template.gdshader")
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@onready var template_shader: Shader = load("res://src/shader/template.gdshader")
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@onready var shader: Shader = template_shader.duplicate()
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var original_image: ImageTexture
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var result: Image
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@ -9,6 +10,14 @@ var last_image_savepath = ""
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var last_shader_savepath = ""
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var last_original_image_path = ""
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func reset():
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self.shader = self.template_shader.duplicate()
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self.last_image_savepath = ""
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self.last_shader_savepath = ""
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self.last_original_image_path = ""
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self.original_image = null
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self.result = null
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func get_absolute_path(p: String) -> String:
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# this only works on Linux!
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if !p.begins_with("/"):
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@ -50,10 +59,10 @@ func load_shader(path: String):
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self.cwd = path.substr(0, path.rfind("/"))
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self.last_shader_savepath = path
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func save_shader(path: String, content: String):
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func save_shader(path: String):
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print("Save ", path)
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var file = FileAccess.open(path, FileAccess.WRITE)
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file.store_string(content)
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file.store_string(self.shader.code)
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if "/" in path: # update current working directory
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self.cwd = path.substr(0, path.rfind("/"))
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self.last_shader_savepath = path
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