From d2f8a7fdccedd750122ea8903e5a50236f2b04e5 Mon Sep 17 00:00:00 2001 From: ChaoticByte Date: Tue, 11 Jun 2024 20:14:02 +0200 Subject: [PATCH] Fixed typos in gdshader_datatypes and removed irrelevant highlighting/autocomplete keywords --- src/Editor.gd | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/src/Editor.gd b/src/Editor.gd index 733a6e1..c006b86 100644 --- a/src/Editor.gd +++ b/src/Editor.gd @@ -22,10 +22,8 @@ const gdshader_datatypes = [ "uint", "uvec2", "uvec3", "uvec4", "float", "vec2", "vec3", "vec4", "mat2", "mat3", "mat4", - "sample2D", "isampler2D", "usample2D", - "sampler2DArray", "isample2DArray", "usample2DArray", - "sample3D", "isampler3D", "usample3D", - "samplerCube", "sampleCubeArray" + "sampler2D", "isampler2D", "usampler2D", + "sampler2DArray", "isampler2DArray", "usampler2DArray", ] const gdshader_precision_modifiers = [ "lowp", "mediump", "heighp" @@ -113,12 +111,8 @@ const gdshader_builtins = [ "FRAGCOORD", "NORMAL", "NORMAL_MAP", "NORMAL_MAP_DEPTH", "TEXTURE", "NORMAL_TEXTURE", - "SPECULAR_SHININESS_TEXTURE", "SPECULAR_SHININESS", "SCREEN_UV", "SCREEN_PIXEL_SIZE", "POINT_COORD", - "LIGHT_COLOR", "LIGHT_POSITION", "LIGHT_DIRECTION", - "LIGHT_ENERGY", "LIGHT_IS_DIRECTIONAL", "LIGHT", - "SHADOW_MODULATE" ] # # configure Highlighter