Get content for Save from code_editor.text instead of Globals.shader.code - fixes #6
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1 changed files with 1 additions and 1 deletions
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@ -236,7 +236,7 @@ func _on_open_shader_dialog_file_selected(path: String):
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func _on_save_shader_dialog_file_selected(path):
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func _on_save_shader_dialog_file_selected(path):
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print("Save ", path)
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print("Save ", path)
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var file = FileAccess.open(path, FileAccess.WRITE)
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var file = FileAccess.open(path, FileAccess.WRITE)
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var content = Globals.shader.code
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var content = code_editor.text
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file.store_string(content)
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file.store_string(content)
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if "/" in path: # update current working directory
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if "/" in path: # update current working directory
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Globals.cwd = path.substr(0, path.rfind("/"))
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Globals.cwd = path.substr(0, path.rfind("/"))
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