Don't include the shaderlib in the application anymore, instead distribute a zip file with each release
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11 changed files with 21 additions and 24 deletions
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@ -1,7 +1,7 @@
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shader_type canvas_item;
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//!load ./images/swamp.jpg
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#include "res://shaderlib/blur.gdshaderinc"
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#include "./shaderlib/blur.gdshaderinc"
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void fragment() {
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COLOR = gaussian_blur(TEXTURE, UV, 48, 24.0);
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