Don't include the shaderlib in the application anymore, instead distribute a zip file with each release
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11 changed files with 21 additions and 24 deletions
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@ -2,7 +2,7 @@ shader_type canvas_item;
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//!load ./images/noisy.png
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#include "res://shaderlib/denoise.gdshaderinc"
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#include "./shaderlib/denoise.gdshaderinc"
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void fragment() {
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COLOR = smart_denoise(TEXTURE, UV, 12.0, 1.0, .12);
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