Don't include the shaderlib in the application anymore, instead distribute a zip file with each release

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ChaoticByte 2025-02-04 18:59:57 +01:00
parent 1ee3088cce
commit da1bd6a58a
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11 changed files with 21 additions and 24 deletions

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@ -2,7 +2,7 @@ shader_type canvas_item;
//!load ./images/noisy.png
#include "res://shaderlib/denoise.gdshaderinc"
#include "./shaderlib/denoise.gdshaderinc"
void fragment() {
COLOR = smart_denoise(TEXTURE, UV, 12.0, 1.0, .12);