Don't include the shaderlib in the application anymore, instead distribute a zip file with each release
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If you find this inside the project template, editing these gdshaderinc files
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does nothing. They are already packed with the application and are only here
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for you and the Godot Editor to read (auto complete and so on).
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If you want to change one of the files, copy it to another location,
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edit it and #include it in your shader file.
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If you have questions, don't be shy, open a issue :)
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Have fun experimenting!
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