Revert "Add a method to dump the shaderlib to the local filesystem - implements #47"

This reverts commit a4a1de4bfe.
This commit is contained in:
ChaoticByte 2025-02-04 19:00:31 +01:00
parent da1bd6a58a
commit ddba85d17c
No known key found for this signature in database

View file

@ -6,15 +6,6 @@ const BATCH_MODE_SUPPORTED_EXTS = [
@onready var app_name = ProjectSettings.get_setting("application/config/name")
func _ready():
var args = OS.get_cmdline_args()
if len(args) > 0 and args[0] in ["apply", "help", "dump-shaderlib"]:
# use the commandline interface
cli(args)
return
else:
prepare_gui()
func show_help():
print(
"Usage:\n\n",
@ -34,16 +25,7 @@ func show_help():
" dump-shaderlib\n\n",
" | Dumps the shaderlib into the current directory.\n")
func cli_handle_errors(errors: Array) -> int:
# returns number of errors
var n_errors = errors.size()
if n_errors > 0:
print("One or more errors occurred.")
for e in errors:
printerr(e)
return n_errors
func parse_cmdline_apply(args: PackedStringArray):
func parse_custom_cmdline(args: PackedStringArray):
var kwargs: Dictionary = {"--shader": null, "--output": null, "--load-image": null}
var args_len = args.size()
var i = 0
@ -55,6 +37,15 @@ func parse_cmdline_apply(args: PackedStringArray):
i += 1
return kwargs
func cli_handle_errors(errors: Array) -> int:
# returns number of errors
var n_errors = errors.size()
if n_errors > 0:
print("One or more errors occurred.")
for e in errors:
printerr(e)
return n_errors
func cli(args: PackedStringArray):
print(
"~ Fragmented CLI ~\n",
@ -63,15 +54,7 @@ func cli(args: PackedStringArray):
show_help()
get_tree().quit(1)
return
if args[0] == "apply":
cli_apply_shader(args)
return
elif args[0] == "dump-shaderlib":
cli_dump_shaderlib()
return
func cli_apply_shader(args: PackedStringArray):
var kwargs: Dictionary = parse_cmdline_apply(args)
var kwargs: Dictionary = parse_custom_cmdline(args)
if kwargs["--shader"] == null or kwargs["--output"] == null:
show_help()
get_tree().quit(1)
@ -124,23 +107,20 @@ func cli_apply_shader(args: PackedStringArray):
else:
get_tree().quit(1)
func cli_dump_shaderlib():
var shaderlib_dump_name = "fragmented_shaderlib_dump_" + str(int(Time.get_unix_time_from_system()))
var shaderlib_dir = DirAccess.open("res://shaderlib/")
var current_dir = DirAccess.open("./")
current_dir.make_dir(shaderlib_dump_name)
current_dir.change_dir(shaderlib_dump_name)
for f in shaderlib_dir.get_files():
print("Dumping " + f + " into " + current_dir.get_current_dir())
shaderlib_dir.copy("res://shaderlib/" + f, current_dir.get_current_dir() + "/" + f)
get_tree().quit(0)
func prepare_gui():
update_title()
# Load last opened file
Filesystem.remember_last_opened_file()
%MainUI._on_apply_shader_button_pressed()
func _ready():
var args = OS.get_cmdline_args()
if len(args) > 0 and args[0] in ["apply", "help"]:
# use the commandline interface
cli(args)
else:
prepare_gui()
func update_title(current_file: String = ""):
if current_file == "":
get_window().title = app_name + " - Viewer"