Added Filter Preset 'Channel Offset'

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ChaoticByte 2024-06-19 17:19:11 +02:00
parent 2c6cfde49e
commit e79c992ea0
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2 changed files with 13 additions and 0 deletions

View file

@ -6,6 +6,7 @@ const dir = "res://src/presets/shaders/"
"Empty": load(dir + "empty.gdshader"), "Empty": load(dir + "empty.gdshader"),
"Greyscale": load(dir + "greyscale.gdshader"), "Greyscale": load(dir + "greyscale.gdshader"),
"Lowpass": load(dir + "lowpass.gdshader"), "Lowpass": load(dir + "lowpass.gdshader"),
"Channel Offset": load(dir + "channel_offset.gdshader"),
"RGB -> UV Distort": load(dir + "rgb_uv_distort.gdshader"), "RGB -> UV Distort": load(dir + "rgb_uv_distort.gdshader"),
"Mix": load(dir + "mix.gdshader") "Mix": load(dir + "mix.gdshader")
} }

View file

@ -0,0 +1,12 @@
shader_type canvas_item;
const vec2 offset_r = vec2(-0.002, -0.002);
const vec2 offset_g = vec2(0., 0.);
const vec2 offset_b = vec2(0.002, 0.002);
void fragment() {
COLOR.r = texture(TEXTURE , UV + offset_r).r;
COLOR.g = texture(TEXTURE , UV + offset_g).g;
COLOR.b = texture(TEXTURE , UV + offset_b).b;
COLOR.a = COLOR.a;
}