Added Filter Preset 'Channel Offset'
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2 changed files with 13 additions and 0 deletions
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@ -6,6 +6,7 @@ const dir = "res://src/presets/shaders/"
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"Empty": load(dir + "empty.gdshader"),
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"Empty": load(dir + "empty.gdshader"),
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"Greyscale": load(dir + "greyscale.gdshader"),
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"Greyscale": load(dir + "greyscale.gdshader"),
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"Lowpass": load(dir + "lowpass.gdshader"),
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"Lowpass": load(dir + "lowpass.gdshader"),
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"Channel Offset": load(dir + "channel_offset.gdshader"),
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"RGB -> UV Distort": load(dir + "rgb_uv_distort.gdshader"),
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"RGB -> UV Distort": load(dir + "rgb_uv_distort.gdshader"),
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"Mix": load(dir + "mix.gdshader")
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"Mix": load(dir + "mix.gdshader")
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}
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}
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12
src/presets/shaders/channel_offset.gdshader
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12
src/presets/shaders/channel_offset.gdshader
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@ -0,0 +1,12 @@
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shader_type canvas_item;
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const vec2 offset_r = vec2(-0.002, -0.002);
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const vec2 offset_g = vec2(0., 0.);
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const vec2 offset_b = vec2(0.002, 0.002);
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void fragment() {
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COLOR.r = texture(TEXTURE , UV + offset_r).r;
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COLOR.g = texture(TEXTURE , UV + offset_g).g;
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COLOR.b = texture(TEXTURE , UV + offset_b).b;
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COLOR.a = COLOR.a;
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}
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