Add autocomplete support for preprocessor directives, implements #34
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1 changed files with 7 additions and 0 deletions
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@ -123,6 +123,10 @@ const gdshader_builtins = [
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"POINT_COORD",
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"POINT_COORD",
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"SPECULAR_SHININESS"
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"SPECULAR_SHININESS"
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]
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]
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const gdshader_preprocessor = [
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"define", "undef", "include", "pragma",
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"if", "elif", "ifdef", "ifndef", "else", "endif"
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]
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# shaderlib
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# shaderlib
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var shaderlib_regex = {
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var shaderlib_regex = {
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"hsv": RegEx.create_from_string(r'\s*\#include\s+\"res\:\/\/shaderlib\/hsv\.gdshaderinc\"'),
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"hsv": RegEx.create_from_string(r'\s*\#include\s+\"res\:\/\/shaderlib\/hsv\.gdshaderinc\"'),
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@ -184,6 +188,9 @@ func _on_code_edit_code_completion_requested():
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for k in gdshader_builtin_functions + gdshader_sub_functions:
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for k in gdshader_builtin_functions + gdshader_sub_functions:
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code_editor.code_completion_prefixes.append(k)
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code_editor.code_completion_prefixes.append(k)
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code_editor.add_code_completion_option(CodeEdit.KIND_FUNCTION, k, k+"(", Color.INDIAN_RED)
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code_editor.add_code_completion_option(CodeEdit.KIND_FUNCTION, k, k+"(", Color.INDIAN_RED)
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for k in gdshader_preprocessor:
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code_editor.code_completion_prefixes.append(k)
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code_editor.add_code_completion_option(CodeEdit.KIND_PLAIN_TEXT, "#" + k, k)
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# shaderlib #
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# shaderlib #
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var shader_code = code_editor.text
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var shader_code = code_editor.text
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for key in shaderlib_regex:
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for key in shaderlib_regex:
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