Fix res:// import in shaderlib/oklab.gdshaderinc
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@ -9,7 +9,7 @@
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The fourth value is always alpha.
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*/
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#include "res://shaderlib/common.gdshaderinc"
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#include "./common.gdshaderinc"
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vec4 rgb2oklab(vec4 c) {
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float l = 0.4122214708f * c.r + 0.5363325363f * c.g + 0.0514459929f * c.b;
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