Add an outline to the result preview

This commit is contained in:
ChaoticByte 2024-12-21 15:38:07 +01:00
parent 815ec239f6
commit f069f2911f
No known key found for this signature in database
8 changed files with 37 additions and 6 deletions

View file

@ -1,13 +1,18 @@
[gd_scene load_steps=10 format=3 uid="uid://bjah7k4bxo044"]
[gd_scene load_steps=12 format=3 uid="uid://bjah7k4bxo044"]
[ext_resource type="Script" path="res://src/Main.gd" id="1_2625y"]
[ext_resource type="Script" path="res://src/ImageViewport.gd" id="2_hvo65"]
[ext_resource type="Shader" path="res://src/shader/ivd_outline.gdshader" id="3_6xihe"]
[ext_resource type="Script" path="res://src/ImageViewportDisplay.gd" id="3_n4itb"]
[ext_resource type="Shader" path="res://src/ui_background.gdshader" id="4_ty3qx"]
[ext_resource type="Shader" path="res://src/shader/ui_background.gdshader" id="4_ty3qx"]
[ext_resource type="Script" path="res://src/UIAppVersion.gd" id="5_o1ggv"]
[ext_resource type="Script" path="res://src/Editor.gd" id="7_g8bap"]
[ext_resource type="Script" path="res://src/Camera.gd" id="8_mls06"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_y2ea0"]
shader = ExtResource("3_6xihe")
shader_parameter/zoom_level = Vector2(1, 1)
[sub_resource type="ViewportTexture" id="ViewportTexture_lct1c"]
viewport_path = NodePath("ImageViewport")
@ -30,6 +35,7 @@ unique_name_in_owner = true
[node name="ImageViewportDisplay" type="Sprite2D" parent="."]
unique_name_in_owner = true
material = SubResource("ShaderMaterial_y2ea0")
texture = SubResource("ViewportTexture_lct1c")
script = ExtResource("3_n4itb")