From f9400611352aeebd82e6ed43e3bf80fcbbbb49d6 Mon Sep 17 00:00:00 2001 From: ChaoticByte Date: Sat, 15 Mar 2025 20:45:30 +0100 Subject: [PATCH] Declare shaderlib as stable, bump version to v10.0 --- README.md | 3 --- project.godot | 2 +- 2 files changed, 1 insertion(+), 4 deletions(-) diff --git a/README.md b/README.md index 1803499..02aa022 100644 --- a/README.md +++ b/README.md @@ -76,8 +76,6 @@ void fragment() { ## Shaderlib -> Note: The shaderlib API is still unstable as I am figuring things out. It will be declared stable with version 10. - This repo comes with a (still small) shader library including pre-written functions and more. Have a look at the `shaderlib` folder. @@ -153,5 +151,4 @@ Since version v8.0, you can pass a directory to `--load-image` and `--output`. T ## Known Issues - screen scaling is unsupported; Using screen scaling could lead to an either blurry UI, or no scaling at all -> see #45 -- the shaderlib API is still unstable, this will change with version 10 - commandline interface: `--headless` is not supported diff --git a/project.godot b/project.godot index 796cd4c..4d4aadc 100644 --- a/project.godot +++ b/project.godot @@ -11,7 +11,7 @@ config_version=5 [application] config/name="Fragmented" -config/version="v9.1" +config/version="v10.0" run/main_scene="res://src/scenes/main.tscn" config/features=PackedStringArray("4.4", "Mobile") run/low_processor_mode=true