Commit graph

67 commits

Author SHA1 Message Date
367dbe163c
Store shader directory as working directory and use this as the root for relative uniform image imports via !load directive, drop Windows compatibility - solves #7 2024-06-21 10:33:34 +02:00
e79c992ea0
Added Filter Preset 'Channel Offset' 2024-06-19 17:19:11 +02:00
e18fd7a14e
Added filter rgb_uv_distort.gdshader and improved greyscale.gdshader 2024-06-19 14:50:43 +02:00
d2f8a7fdcc
Fixed typos in gdshader_datatypes and removed irrelevant highlighting/autocomplete keywords 2024-06-11 20:14:02 +02:00
04930cf2dd
Bump version to v3 2024-06-10 16:21:56 +02:00
23871d9915
Allow saving shader with Ctrl+S 2024-06-10 16:11:30 +02:00
68185fa9ec
fix: Remember the location a shader was loaded from & improve functionality 2024-06-10 15:51:02 +02:00
279f441af1
Improve UI with application name & version and better spacing 2024-06-09 15:11:08 +02:00
5e0f790b43
Remember last image export / shader save path - closes #5 2024-06-09 14:48:27 +02:00
641cb9f8d3
Use Apply button with F5 keybinding instead of reapplying the shader on every code change 2024-06-09 14:37:04 +02:00
88a6460f85
Load additional images via //!load directive - closes #4 2024-06-09 14:21:07 +02:00
d7a4b05e85
Added Open & Save buttons for the shader, some code improvements and bugfixes, open window maximized per default - closes #3 2024-06-08 11:23:21 +02:00
6d1a06ac1a
Added missing keywords for autocomplete and syntax highlighting - implements #2 2024-06-06 21:38:44 +02:00
233c7e1b96 Applied a bit of noise to the ui background blur shader to fix color banding and make it prettier 2024-06-05 22:46:25 +02:00
d5ffa86e2c
Optimized performance for complex shaders and refactored some of the code - fixes #1 2024-06-04 21:09:22 +02:00
c7e9f8ee31 Don't request autocomplete on every code change 2024-06-04 18:41:23 +02:00
68cccc2a62 Add project files 2024-06-04 18:31:04 +02:00