Shader compilation failure -> show a detailed error message #24
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Reference: ChaoticByte/Fragmented#24
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For now Fragmented can only check if shader compilation failed by using a hacky workaround without a detailed error message.
Continuation of #16
Alternative way:
https://docs.godotengine.org/en/stable/classes/class_renderingdevice.html
https://docs.godotengine.org/en/stable/classes/class_rdshadersource.html
This most probably requires big code changes and low level shit I don't yet know about, but provides a cleaner, less hacky way to apply shaders to the image(s).
Wouldn't be Godot Shaders tho.
https://github.com/godotengine/godot-proposals/issues/3000#issuecomment-2171902197
-> Created proposal https://github.com/godotengine/godot-proposals/issues/11416 -> waiting